Lobsterzelda
He/Him
Skilled player (1260)
Joined: 3/17/2019
Posts: 284
Hi everybody. I just made a TAS of Bobby is Going Home for the Atari 2600, which can be found here: http://tasvideos.org/userfiles/info/60426653132727859 This movie is 3 frames faster than the current TAS in the first level, and also completes the second level (which the current TAS doesn't). I'm still trying to determine if there's a faster way to do the second level of the game. As such, if anybody can find any strategies to save time in this TAS such that the final time for the TAS is lowered, then they can be listed as coauthors with me. This is a pretty simple game, so if nobody has found anything new by Sunday, then I'm going to submit this TAS for publication. Good luck!
Lobsterzelda
He/Him
Skilled player (1260)
Joined: 3/17/2019
Posts: 284
Just a quick update to this: I found a 4 frame timesave in level 1 of the TAS on the screen with the bird and the barrels. I'll upload it to userfiles later on tonight. For now, I'm going to go do more testing. If nothing else, level 1 probably can't be optimized anymore because at this point, it holds right continuously except for 1 frame where it holds nothing (and you move at the same speed jumping and running). Edit: I finished figuring out what each memory address corresponded to in the game (of the ones which had an effect on gameplay), and I updated the list of memory addresses on the TASVideos page for Bobby Is Going Home. This should make it easier to test at what point the difficulty of the game stops increasing.