Post subject: Brainfuck tas
Joined: 9/12/2014
Posts: 535
Location: Waterford, MI
An easy core to integrate into bizhawk. Now I know this language isn't meant for practical programming, but there are converters out there that would translate high level code into brainfuck.
Zinfidel
He/Him
Player (199)
Joined: 11/21/2019
Posts: 247
Location: Washington
Unless there is some definition of "core" being used here that I'm unfamiliar with, you can't emulate Brainfuck because it's a programming language, not a hardware specification. If you really want to interpret Brainfuck in BizHawk then you could use this interpreter written in Lua.
Editor, Player (68)
Joined: 1/18/2008
Posts: 663
There is also an NES Brainfuck cart. In doing this, what exactly is the end game? What is the goal?
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Joined: 9/12/2014
Posts: 535
Location: Waterford, MI
The idea is that, because we can convert C code to brainfuck, that C code could be an emulator and would probably be easier to make new cores for. As all we would have to do is convert the c code to brainfuck and that should be it. On the other hand, this would be very hard to do as we still wouldnt know what counts as a frame and what not. Discard the idea. It would just make things harder.