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This guide explains the STT signpost possibilities pretty well: http://soniccenter.org/guides/sonic_triple_trouble/guide287
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mike89 wrote:
This guide explains the STT signpost possibilities pretty well: http://soniccenter.org/guides/sonic_triple_trouble/guide287
It's not really accurate in fact, except for the rings part. If you can, try starting the first act, then lose a life, collect 5 rings, and you'll have a Sonic sign instead of a ring one. Another test, same act: collect 9 rings and the life near the end (in the water). You'll get a ring sign, and not the flicky one.
Cooljay
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Link to video Tidal Plant Zone Act 1 is finished
Post subject: Sonic Triple Trouble
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Hey, guys! Can you give me tips on TASing this game?
Life can be tough, but video games are tougher.
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Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
If people can start talking again in this section of the forum, they might give you tips.
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Cooljay
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If you want to do a 100% or Tails run. I am sure I can help you out. This game has a lot of lag management, so be warned. The Sonic TAS is almost finished, and optimized to the fullest. JWinslow23 I'd recommend being a bit more humble. Everyone should be treated with a little bit of respect.
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Cooljay wrote:
The Sonic TAS is almost finished, and optimized to the fullest.
Just a rectification about the optimization. Because we can never really say about a run that it's optimized to the fullest ^^ And in this case, because of aaaallllll that lag, I'd say it's optimized to the best as we could do without becoming living bots. Give me just 5 hours for each series of jumps and actions and I'm sure I could gain some frames by randomly hitting buttons in a different and unintuitive order :P PJBostic: if it's your first time TASing or if you want to learn with this game... I'd say it's not a good choice (the return of "bad game choice", yay), except if you like headaches :D The thing is that lag gets in the way of everything in that game: you jump, it lags, you move, it lags, even if you don't move it can lag... It can be a nightmare at times. But if you are already familiar with TASing (tools, techniques and all that stuff), or still want to try this game for a first TAS, I'll say like Cooljay: feel free to ask for tips ;)
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
Cooljay wrote:
If you want to do a 100% or Tails run. I am sure I can help you out. This game has a lot of lag management, so be warned. The Sonic TAS is almost finished, and optimized to the fullest. JWinslow23 I'd recommend being a bit more humble. Everyone should be treated with a little bit of respect.
Sorry.
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
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Joined: 12/6/2012
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Grincevent wrote:
Cooljay wrote:
The Sonic TAS is almost finished, and optimized to the fullest.
Just a rectification about the optimization. Because we can never really say about a run that it's optimized to the fullest ^^ And in this case, because of aaaallllll that lag, I'd say it's optimized to the best as we could do without becoming living bots. Give me just 5 hours for each series of jumps and actions and I'm sure I could gain some frames by randomly hitting buttons in a different and unintuitive order :P PJBostic: if it's your first time TASing or if you want to learn with this game... I'd say it's not a good choice (the return of "bad game choice", yay), except if you like headaches :D The thing is that lag gets in the way of everything in that game: you jump, it lags, you move, it lags, even if you don't move it can lag... It can be a nightmare at times. But if you are already familiar with TASing (tools, techniques and all that stuff), or still want to try this game for a first TAS, I'll say like Cooljay: feel free to ask for tips ;)
OK...maybe we DO have a problem, @Grincevent.
Life can be tough, but video games are tougher.
marzojr
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So, does this mean it is time for a new version? :-p Link to video
Marzo Junior
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marzojr wrote:
So, does this mean it is time for a new version? :-p (video)
I was told about this little route change (or mistake in the routing for the TAS, in other words ^^) a while ago. I think my answer at that time was something like: "arrg, arrrg, no! I don't want to go back to TASing this game! Please spare my soul...". You get the idea :P I don't know if Cooljay would like to work on the game again, too. But if someone else wants to do it, I'll at least give any help I can (ram values, known glitches, techniques...).
Joined: 5/9/2005
Posts: 748
For future reference, the time is down another 2 seconds to 0.37 on the video marzojr posted a couple of posts up. (TAS time is currently 0.40 for those that do not know.) Link to video
Joined: 5/9/2005
Posts: 748
Again for future reference; Tidal Plant 2 skip Link to video Real time IL gets 0.52, compared to current TAS getting 1.03.