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Game Information:

Top Gear 3000, later released in Japan as The Planet's Champ: TG3000 (プラネットチャンプ TG3000), is a racing video game developed by Gremlin Interactive and published by Kemco for the Super Nintendo Entertainment System. It is the third game in the original Top Gear trilogy, and the last in the series to be developed by Gremlin. 3000 heavily resembles the previous Top Gear 2, but is set in the distant future.

Story:

The year is 2962, and not 3000. Five centuries before, World War XVII devastated most of the colonized planets of the Milky Way. The Galactic Conglomerate of Unified Planets, controlling the Bureau of Reasonable Entertainment, has maintained an era of calm and peaceful co-existence through the systematic suppression of any radical thought or action that may "stir up" the teeming masses of citizens populating the twelve star systems under their jurisdiction.

Movie Goals:

  • Emulator Used: Bizhawk 2.3.2
  • Plays on the Hardest Difficulty
  • Uses a Level Password
  • Uses a Suboptimal Character
  • Aims for Entertainment Value
  • Uses the Japanese Version (doesn't consume as much fuel/recharge)
  • Reaches the End Game Credits

Target Categories:

  • Uses a game restart sequence
  • Genre: Racing

Tracks - System: Kraz

  • 1. Sheliak - Pretty easy all around, the cars where somewhat catching up but not fully.
  • 2. Vega - a little more difficult, the cars wanted me not in 1st at all here.
  • 3. Zosma - Talk about aggressive CPU play, every which was a bump from another car.
  • 4. Tirion - The want me to lose at this point.
  • 5. Mechan - They can't stand me anymore, I don't let them win, however.

Upgrades:

  • Gearbox: originally upgraded to 6 | now downgraded to: (2) - I need some kind of speed upgrade here otherwise it will be very difficult or almost impossible to catch 1st place.
  • Engine: originally upgraded to 6 | now downgraded to: (3) - this is used in conjunction with the nitro for speed.
  • Tires: Level 6, this is the highest upgrade for tires but it doesn't speed me up or slow me down, it's just for traction purposes, and it keeps me from slipping all over the place trying to stay in 1st while being bumped constantly.
  • Boost: Level 6, this is unchanged, only because I need the extra speed since the cars are going 115 MPH faster than I am.

About the category:

The Alien Car category aims to give the player the ability to play the last 5 tracks of the game with everything upgraded, a lot of money and a wacky colored car. *However this TAS uses a suboptimal character, which makes it more difficult*.
Thanks for looking this over, and I hope you enjoy/enjoyed this TAS
"20th place car get bullied by CPU cars before becoming triumphant circa colorized 2020"

feos: Judging...

TASVideoAgent
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This topic is for the purpose of discussing #6714: Technickle's SNES Top Gear 3000 "Final Tracks" in 18:42.02
Spikestuff
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You know. For asking someone how to menu almost 2 years ago now. You've proven your worth. With terrible menuing again. Seriously? How is that even remotely possible to be consistently bad at menuing? Also calling out the branch change: "Last System Low Upgrades" to "Final Tracks" Meaning that this is a deliberately suboptimal TAS that's not even submitted in time for April Fools... Also you can't make the argument that this is an April Fools TAS when you've made it seriously and submitted the very serious Ms. Pac-Man TAS on the same day.
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Youre going to lose your privileges to make submissions if you keep this up. If you just want to share a tas, put it in userfiles. Or on youtube dont put it here.
Technickle
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The entire point of this TAS is to be suboptimal, not for speed. Yeah, it's cool that menuing can be done fast, but the entire point is to be 'slow', not fast. If that is the point then I might as well make an actual AlienCar% TAS which does aim for speed, however, here it doesn't matter.
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Being sloppy for no reason has never been a "point" of tool-assisted speedrunning.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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om, nom, nom... juicy!