Submission Text Full Submission Page
This movie was recorded with FCE Ultra.
-Takes no damage
-Aims for fastest time
-Uses no passwords
This is a pretty good platform hopper, featuring four characters that you can switch between at any time (after the initial four stages and first boss fight), each with their own unique abilities. Samson (the boy) is fairly quick and can wall-jump, but has the weakest weapon. Kikara (the dragon) can fly but is somewhat slow, Gamm (golem) is the slowest but has the most life, and Ko (mouse) is small, fast, and has a powerful weapon, but has very little life.
I use Ko very extensively in this run, primarily because his small size and speed allow me to dodge between enemies and bullets, and his weapon can destroy bosses in very short order when used properly. I also switch briefly to Kikara and Gamm briefly to avoid damage at a few points.
Ko's weapon can be used in two ways: if the bomb itself makes contact with the enemy, it will do about as much damage as one of Samson's bells. If it detonates and the explosion hits, however, it will strike a number of times and inflict significantly more damage. Both are used extensively against bosses, and in fact sometimes it is more effective to drop a trail of bombs in front of a boss and allow them to run into it than trying to lure them into an explosion.
Now, for some commentary on each of the bosses.
Kikara - Kikara will be stunned momentarily after taking a hit. If you toss another bell and it connects just as Kikara recovers, you can keep the dragon in a perpetual stun and win the fight easily.
Green Wizard / Giant - The Green Wizard can be taken out quickly with exploding bombs, as can the Giant. The Giant is the tricky part of this fight, because its fireballs can be difficult to avoid when you're trying to set up some explosives.
Ectoplasm - Set up a trail of bombs, let it run right into them.
Blue Wizard / Knight - Trail of bombs for the wizard. For the knight, he is vulnerable while his sword is raised. You can force him to raise it early by jumping above him; this will cause him to swing at you (with some rather strange hit detection - he can hit you when you're nearby, even though his sword won't be close to you). That's your chance to hit him with grenades.
Purple Wizard / Big dragon - The usual bomb-drop strategy works for purple-man. I elected to use Kikara for the dragon instead of Ko, because Ko is not well suited to the lack of solid ground in this fight. From there, it was just the standard time-attack strategy of getting near the boss and unleashing a flurry of shots.
Gold Wizard / Reaper - Trail of bombs for Mr. Gold. The reaper's motion makes him ideal for trying to catch him with a set bomb, as he can potentially be hit by more than one of the explosions. The trick is avoiding the small ghosts and the reaper himself.
Big gold wizard / Dragon Head - Drop bombs for the gold wizard (his shots cancel them out, hence why I draw his fire away between bombs near the end). For the head, he will fly into the background and fire shots at various heights (think Mega Man's rock monster), then fly to one side of the screen and launch a few shots. You can set up a bomb trap for him when he flies into the foreground and do a good chunk of damage to him.
End boss - His first phase fires out red spheres that will explode and damage you, regardless of where you are on the screen. Two bombs will destroy these (set bombs are fine, no need to time them for explosions). Between spheres, he's vulnerable to exploding bombs.
For his second phase, he is fairly slow-moving and his sword is easy to dodge - ideal for setting bombs in his path and having him potentially be hit by multiple explosions.
From there, you just have to escape the castle through spikes, falling ceilings, and an annoying and nearly indestructible wall that kills you if you touch it.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #620: spoonshiro's NES Little Samson in 17:09.93
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
All the bosses are quickly disposed of and you seem to zoom through levels at high speed. However I don't know the game well enough to tell you if time can be saved, but I did find it weird that you didn't try to remove those swords that followed you, so you could freely jump those skeletons. Also I think this game could have gained some extra entertainment if you took damage the rigth places. I do not really see the need to take no damage on this game. I will vote later pending your answers :P
Joined: 2/10/2005
Posts: 16
While it's not readily visible in the video, a number of the skeletons like to jump at you as you leap overhead, which makes skipping over them rather difficult, swords or not. Hence why I took the low road and avoid the swords to take out the skeletons themselves. As for taking damage to save time, I personally prefer a video that can finish a game quickly without taking damage over one that finishes a bit quicker while taking damage. Avoiding damage can sometimes be extremely tricky, especially when projectiles are flying in every direction, hence I find it makes for a more interesting watch.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
No. You are still slower than Mazzic's movie. I watched your run and then his and you constantly lag behind. For example you finish the first level at 3613 and he at 3490. That's 2 seconds right there. For some reason you skip three or four levels compared to his movie (those right after getting all the characters), which is why yours is shorter while still being slower in all of the levels. Why is that?
Player (206)
Joined: 5/29/2004
Posts: 5712
Yeah, I can't figure out how he got the game to skip those levels either. Did he activate a rare glitch by beating the boss with only the mouse?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/10/2005
Posts: 16
So, where is this Mazzac video? My work seems to be getting compared to it a lot.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
In the NES forum under the Little Samson topic. About where you'd expect it to be. It takes damage, but it's still faster than yours in the places where it doesn't. I still want to know how you skipped those levels. EDIT: I checked your old submission-topic and his video was mentioned then already. You could have saved yourself some trouble if you had checked it up then.
Joined: 2/10/2005
Posts: 16
Alright, I'll check it out. No need to be rude about such things in the future.
Joined: 2/10/2005
Posts: 16
Alright, I've viewed Mazzic's file. Some of the better speed in the video can be attributed to better strategy, but from what I've seen, many improvements speed-wise come from taking damage to save time. Mine avoids taking damage, so it seems a bit unfair to compare them in that respect when the goals of our videos are so different. As for how I skipped a few stages, I'm not entirely sure how I did so. It may have something to do with getting through the stage at just the right frame.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
That "skipping levels" think has occoured sometimes for me aswell, though never in the way I has for you. I manage to somehow skipp the Icetower, but that's about it. Also, by using the "Stun glitch" (the one where you get hit and won't slow down) you can save major time thus you shouldn't even try making a No-Hit of this one IMO. Bur you work fast, and I admire that, one more try and I think you've got it.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I wasn't being rude, or at least not trying to be rude on purpose. But yeah, some people tell me I come off as that sometimes.
Player (206)
Joined: 5/29/2004
Posts: 5712
Do you think skipping levels should be allowed?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
That sort of depends on what triggers it, and how far it can be taken. It's not much fun if you could skip everything but the first and last level. I have a hunch it might be a variable that's not wiped when resetting the system, like the experience in Swordmaster or the settings in Tetris Attack (? or whatever that game was called). Anything else is just... too weird.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
I think skipping the levels in this game should be avoided, since I think there might be a possabillaty to puch this thing quite far. If it is only possible to skipp a few of them, I think it's ok.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
You could just do a full run and a skip run, like Wizards and Warriors.
hi nitrodon streamline: cyn-chine
Player (206)
Joined: 5/29/2004
Posts: 5712
Truncated wrote:
I have a hunch it might be a variable that's not wiped when resetting the system, like the experience in Swordmaster or the settings in Tetris Attack (? or whatever that game was called). Anything else is just... too weird.
See, I messed around with it a bit by stopping the movie at different times and playing on myself. First I tried stopping it just before the battle started and playing the whole thing myself. When I finished, I went on to the next level like normal. So then I tried stopping the movie as the boss was exploding, but there was still time for me to move around aimlessly before the victory song. When I did that, the game still skipped the levels. So I think it's something to do with how the battle was fought. My first guess was that it was triggered by using Ko alone throughout the entire battle, since when I played, I had to switch characters to make it easier. But that might be wrong.
put yourself in my rocketpack if that poochie is one outrageous dude