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arflech
He/Him
Joined: 5/3/2008
Posts: 1120
It appears as if the value at address 0x00FFF42A changes upon triggering the appearance of Le Roof; specifically, it changes from 0x00 to 0x9F at frame 268651 of the 2013 TAS, upon the initial load of the text-box to get the Algo-Ring (but before it has any text), and then it changes back to 0x00 at frame 268697, upon the initial load of the text-box to use the Escapipe. This value does not change in the WIP, despite opening the chest, although you do still get the Algo-Ring; I might bother to figure out how many frames to wait or what buttons on Controller 2 to press (I see that you press Z a great deal), but I'm still not entirely sure about whether this is the right path of inquiry. I got this address by checking for every address that does not change right before opening that final ring-chest, and then checking for every address that changes between that point and the appearance of Le Roof, and only that address was found. All testing was done in Gens-rr 11b, in which both the 2013 TAS and the WIP sync, even though all of the published TASes have used Gens-rr 11a. --- I don't know where you've already asked for help (I'm not regularly in the IRC channel, so I don't have logs of that), but you may consider asking the Phantasy Star RTA Discord (linked from its speedrun.com page) or the TASVideos Discord, if you haven't asked them lately; the RTA Discord may be relevant, because I have seen that same softlock happen in RTA runs.
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Active player (279)
Joined: 9/1/2008
Posts: 900
I might try to look into that Z pressing, which I don't *actively* do
Active player (279)
Joined: 9/1/2008
Posts: 900
It seems to have been unrelated to triggering. Even when using B instead of C to scroll text faster, I couldn't trigger LeRoof. I tried no ring, one ring and both...
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
In your WIP, you press C to open the first of the two chests at frame 265547 and the second one at 265623; I tried delaying by a frame just before the second one, then just before the first one (and then casualling it to the second one), but in both cases, 0x00FFF42A did not change after I got both chests. There might be something else to watch that affects whether 0x00FFF42A changes after opening all of the chests; I also heard an RTA runner (Greffery) remark that you might be able to trigger Le Roof, after getting this glitch, if you go back to the room with the chests and walk around a bit, but that's probably not helpful for the TAS.
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Active player (279)
Joined: 9/1/2008
Posts: 900
I tried real time for opening both chests. What about when opening the chests in the Strength Tower? Does that byte change in any way?
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
I'm not skilled enough to figure out how to best defeat Sa-Lews after waiting a bit when opening the chests in the Strength Tower, and I'm not sure the RNG would allow me to just input delay frames and then use the rest of your input.
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Active player (279)
Joined: 9/1/2008
Posts: 900
I found the solution! I had to wait one frame before escaping the strength tower too... Updates by tomorrow, hopefully
Active player (279)
Joined: 9/1/2008
Posts: 900
It's all done now. Final saving: 3306 frames. Sadly, I still need to experiment. At the entrance to the Tower of Zio, I lost nearly 1600 frames catching up Chaz' levels. There IS hope, with the newts in the cave to Tonoe; this way I won't have to use the inn in Kadary
Active player (279)
Joined: 9/1/2008
Posts: 900
I cancelled the run because I just found a HUGE time saver: killing a pair of merging zol slug (meta slug). This way, I can complete the fight in a single round AND Chaz is still at level 4. Plus I can buy that extra telepipe in Tonoe EDIT: Indeed. I just saved 304 frames when entering Zio's Fort. So I'm still ahead of the original run
Active player (279)
Joined: 9/1/2008
Posts: 900
Not only have I (almost) maintained that 304 frames edge, but Rika is so strong (she was alive for all fights) that she withstood Forceslash, the attack that uses the fewest frames
Active player (279)
Joined: 9/1/2008
Posts: 900
Back to DF I. You won't believe what I pulled out from Gy-Laguiah... Now 364 frames ahead of the test run
Active player (279)
Joined: 9/1/2008
Posts: 900
While I couldn't replicate that one-in-a-billion, attack-only xe-a-thoul, I gained most of it back on Lashiec. Now about 340 frames ahead of previous test run
Active player (279)
Joined: 9/1/2008
Posts: 900
Saved a few frames against Dark Forces. Now 435 frames ahead of last test run
Active player (279)
Joined: 9/1/2008
Posts: 900
Since I improved the any% run so much, might as well work on the 100% one. I'm applying all the right techniques, AND XE-A-THOUL ONLY ATTACKED!!! WOOHOO!!
Joined: 7/10/2007
Posts: 280
Isn't Xe-A-Thoul fully manipulatable based on which attacks you use?
Active player (279)
Joined: 9/1/2008
Posts: 900
is it? I'm always using the same macro... It was easier to implement in the 100% run since I needed more people to die
Joined: 7/10/2007
Posts: 280
janus wrote:
is it? I'm always using the same macro... It was easier to implement in the 100% run since I needed more people to die
I could be mistaken, but I thought if you used an attack that hit all of them at once, they would also use their attack that hits everyone.
Active player (279)
Joined: 9/1/2008
Posts: 900
only if one still hasn't attacked. But since it can carry over to the next round, being quick enough keeps it from happening
Active player (279)
Joined: 9/1/2008
Posts: 900
Now 8536 frames ahead of the previous 100% run. New frame-saving trick: you DON'T have to go back to the requester of the guild mission to trigger the end of the mission. It saved quite a bit for the Silver Soldier and Fissure of Fear. And I also improved the fights
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