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Anyone who can waterbox cores is welcome. Even tho that may require rewriting everything I did from scratch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor
Joined: 6/21/2014
Posts: 17
Location: Bavaria
Its already pretty good for what it is, it seems to work in the games I tried so far - good job :) Heres a small problem I noticed: http://abload.de/img/bizhawk-cutoffqvj8t.png 2 pixel lines are missing in Bizhawk at the bottom!
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I think it's actually one pixel line at the top and one at the bottom.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor
Joined: 6/21/2014
Posts: 17
Location: Bavaria
You are correct!
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
The issue with Fighter & Attacker is not a mamehawk problem. That's a regression of the namcona1.cpp driver introduced in recent mame builds. All other games from that driver exhibit the same problem. Last mame version to emulate it correctly was 0.194. _______________________________________ So, I spent the past few days testing the core. Below are the issues I've encountered so far: 1) Any game that shows an "incorrectly dumped" warning in mame won't load in mamehawk. Here's an example (The King of Dragons): [URL=https://imgur.com/gVsC3Kr]How it looks in mame[/URL] [URL=https://imgur.com/VzVmib7]How it looks in mamehawk[/URL] If you press any key in mame, the game still loads fine. But mamehawk prohibits you from going further. Some other examples of games with that warning include:
    The Punisher Warriors of Fate Karnov Chuka Taisen Guwange
I think a solution would be figuring out a way to bypass that screen and go straight to the game. It'd load without problems then. 2) The following NeoGeo games load the bios screen, then crash the emulator:
    Art of Fighting 3 Blazing Star Fatal Fury 2 and 3 Kizuna Encounter All King of Fighters games except for '94, 2002 and 2003 Last Blade 1 and 2 Matrimelee Metal Slug 2 and 3 Pulstar Real Bout Fatal Fury 1, 2 and Special Rage of the Dragons Samurai Shodown 3, 4 and 5
Gaiapolis is another game that crashes the emu. This is the only non-NeoGeo game I've found that does this. 3) Pu.Li.Ru.La has [URL=https://imgur.com/U4aUXU7]garbled sprites[/URL]. The only game I've seen so far with graphical glitches not present in actual mame. 4) Many games have audio issues. Basically there's a static/beeping sound that keeps repeating constantly. It's kinda hard to explain, so I'll give some examples instead:
    1943 Gun.Smoke Trojan Gradius Bad Dudes vs. Dragonninja Chelnov Midnight Resistance
_______________________________________ That's it for now. I haven't tested movie sync stability yet, this is only to check if the games are even behaving correctly at all.
Editor
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There is also games that have constant click sounds, which does not seem to happen in Mame: https://streamable.com/zuxgbe It also appears in NeoGeo games, but slightly less noticeable!
Sonia
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Posts: 435
Location: Brazil
^ That's what I was trying to mean by "static/beeping sound" in my previous post. I guess "click sounds" is more accurate. I think those basic emulation issues should be fixed first before we start worrying about sync stability.
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Pulled latest MAME. Added hex editor functionality. Sound problems will be there for now. Redownload/retest against 0.220 (MAME and romset).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/17/2012
Posts: 544
Location: Switzerland
What are the steps to launch a MAME game with Bizhawk? Which file should be loaded in the zip? It only works with the MAMEhawk version posted at the beginning of the topic, not with the stable or dev versions of Bizhawk? Is MAMEhawk in the "Choose a Platform" list?
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phoenix1291 wrote:
What are the steps to launch a MAME game with Bizhawk?
File -> Open Advanced
phoenix1291 wrote:
Which file should be loaded in the zip?
The arcade rom, same as regular MAME.
phoenix1291 wrote:
It only works with the MAMEhawk version posted at the beginning of the topic
Yes.
phoenix1291 wrote:
Is MAMEhawk in the "Choose a Platform" list?
No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
EZGames69
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Is it possible that the open advance option wont have to be used when opening MAME roms in the future? Not that it's an issue to open it with advance but just if this will be the standard or not, when this eventually becomes an official release.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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No plans to change it. The reason it's done that way is because MAME roms require special treatment hawk isn't ready for in its regular loader.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/17/2012
Posts: 544
Location: Switzerland
Another question: which version of MAME is used? (Thank you for your previous answers)
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Site Admin, Skilled player (1255)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/17/2012
Posts: 544
Location: Switzerland
That's what I thought. Thank you for the answer. Will CHC be supported in future updates?
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Site Admin, Skilled player (1255)
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What is that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/17/2012
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CHD files, sorry,
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Give me an example game that uses it (arcades only, preferably something simple).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/17/2012
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Location: Switzerland
Killer Instinct, Street Fighter III: Third Strik, San Francisco Rush etc. Here is a list (I don't know if they are all listed)
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Fortranm
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Donkey Kong II: Jumpman Returns (hack, V1.2) When I load a save state taken at the initial loading sequence during a later phase, the game glitches out. The program seems generally prone to crashing while TASing this game.
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phoenix1291 wrote:
Killer Instinct, Street Fighter III: Third Strik, San Francisco Rush etc. Here is a list (I don't know if they are all listed)
Should be working already, just put the chd folder near your rom.
Fortranm wrote:
Donkey Kong II: Jumpman Returns (hack, V1.2) When I load a save state taken at the initial loading sequence during a later phase, the game glitches out. The program seems generally prone to crashing while TASing this game.
Nothing to be done about improper savestates aside from reporting each instance to the MAME team.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Sonia
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Posts: 435
Location: Brazil
Retested and the NeoGeo issue is now gone at least. I edited that one post of mine to reflect the changes. By the way, will it be possible to change the NeoGeo Bios like in mame? The default European one isn't good because some games are censored (example: Metal Slug having white blood). I know it's possible to change it if you mess around with dipswitches, but other Bioses are already uncensored by default (plus allowing the games to be played in different languages).
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It's planned, but I'm not sure about the best way to implement it. Regarding games with no good dump, they turned some of those warnings into errors, but Karnov seems to be working fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Bruiser
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Thanks for your effort! I've tested some games. Is a lightgun control supported? For example in Alien 3: The Gun. I cannot move aim. In controller config I can only assign 1 & 2 buttons. Same with the SegaSonic. Cannot move Sonic. In this game you control Sonic with trackball.
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Analog controls are planned in the future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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