Post subject: Grid Runner
Player (16)
Joined: 3/29/2018
Posts: 2
Location: Brazil
Hi everyone, i'm new to the TASing scene and i would like to bring up a game i never see people talking about or even speedrunning and i really think this game deserves some attention. The game in question is Grid Runner launched in 96 for the playstation, pc and sega saturn. My first ever TAS was a 100% completion on this game; https://www.youtube.com/watch?v=jCL_Djp-Hos the main issue is that being my first ever TAS, it has a lot of mistakes, also, i made it with no route in mind because i'm not that smart to rip maps out of a game so... can someone help me develop this game? I believe it has a lot of potential but because it is so unkown it doesn't have any players.
Nothing is impossible to those who are willing to fight for it
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Hi Angie, welcome to TASVideos. It is curious that no one has speedrun this game yet, maybe it's just one of those unknown little gems. It's good you completed a rough TAS of the game already, maybe your work will inspire someone to speedrun it. It's happened before. From what I've seen, this community doesn't like to rip maps for their TASes. There are other sites that are better at that. But if you just need to plan a route for a grid-based game, you can draw up something simple like this: This is a map I made for Solaria Round 1 based on your TAS encode. Gray tiles are floors, green are floors with flags, yellow are floors with hourglasses, and the rest is empty space. Despite very little detail, you can see what you need to collect, and gain a clear goal to run toward those flags. You can add enemy spawn positions to the map as well, and maybe arrows or lines depicting their path or range of motion. You'll need to think carefully about which paths to take. Because you chose a grid-based game, this shouldn't be very hard, and will usually come down to what saves time in the short run. This is unlike an RPG TAS where your immediate decisions also affect things far in the future. For example, in Solaria Round 3, you want to touch the edges of those bouncing balls and then angle yourself toward the next ball instead of running all the way through them and having to correct yourself later. If this game supports DualShock analog input, you may get even faster times by allowing your character to curve around corners. You might find the tips at Wiki: TasingGuide helpful as well.
Player (16)
Joined: 3/29/2018
Posts: 2
Location: Brazil
I see, Thanks for the help, I'll try to route the game more effectively, one great thing is that all maps are simmetrical, horizontally and vertically, so it might be a bit easier. Again, thanks for the help.
Nothing is impossible to those who are willing to fight for it
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
No problem. Feel free to post your progress here, or ask if you have more questions.