Post subject: Panzer Dragoon series
Player (48)
Joined: 10/18/2011
Posts: 45
Despite the original and PD: Zwei being rail shooters, how much potential is there for this? Saga would be a pretty big project, but since the first two are rail shooters they must be very easy to optimize. I imagine any TASing would just take the 'Gradius' approach by trying to look as impressive as possible, such as 100% accuracy.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I have no plans to do one, but just showing how broken Energy Prism is in the is game. You can learn it at the start of game as a hidden berserk technique. It's not used by most players because it does a random amount of damage. Anywhere from 10 to 1400 damage, which is an absurd amount of damage to do at that point in the game. I don't know the odds of pulling off 1400 damage, but it's probably around 100 to 1. Link to video[/video] EDIT: OK, maybe not 100 to 1, but 10 comes up far more frequently than 1400. Here's all the damage outputs I was able to track 10/370/380/390/400/410/420/800/1400
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Found a trick that would make the game more bearable to TAS. Some of the forced encounters can be avoided by abusing the lock on mechanic. Essentially, while in targeting mode you cannot trigger a battle. However, there is an oversight to this where when you're targeting you're still moving for a short period of time thus can glide past certain loading zones. Link to video