I updated controls for Kirby Tilt n' Tumble to better match what I get on Console; it's pretty close now, but there are a lot of factors that I didn't account for to simplify things. The control scheme doesn't work so well with a joystick because it's pretty non-linear, but works pretty well with a mouse as long as you make the screen size large and remove dead zone. I'm not very good at either console or emulator control though so individual results may vary.
I also console verified this version of Men in Black the Series for Gambatte:
http://tasvideos.org/userfiles/info/65096124653759503
The run I posted previously did not sync on console, due to it using equal length frames and there was a case where I guess input showed up too close to a frame boundary. I expected this kind of thing to happen, it's definitely best not to use equal length frame mode when TASing with Gambatte.
The GBHawk version did not verify, looking at trace logs it looks like mode 3 timing in double speed mode is the culprit (indirectly anyway, it's actually HDMA occurring slightly too early but that is timed off of the end of mode 3.) This is a known issue and something I'll start addressing after 2.5 is released. For now I'm going to continue with single speed mode testing.
Also I confirmed that Star Trek 25th anniversary has a system dependent glitch in the PPU where a text box border can be aligned or misaligned. Old consoles (GB and SGB) have it aligned and at GBP has it misaligned. Not sure about any other details.
Still a lot of R&D to do.