Post subject: Earthworm Jim 3D
finap13
He/Him
Joined: 6/22/2015
Posts: 21
Location: USA
xy2_, a TASer on this site, and I, will be working on a TAS for this N64 game released in 1999. The game is emulated well aside from a few minor graphical glitches (marbles showing through surfaces, no reflection in mirrors at beginning) and we expect the TAS to be around 2 hours or less in time. To start, we have not found the optimal movement, but we know that jumping and rolls have "spike frames" where the units moved per frame is around 15,000 units, while the average speed is 7,500 units. Also, if a high enough speed was obtained some how, we could clip through doors and break the game. If we could find a glitch that allows us to do a second jump at the maximum height of the first, we could clip out of bounds in the hub room, possibly skipping the first 3 quarters of the game, or if not, allowing for more optimal movement from world to world. Anyone who can find a glitch that drastically increases Jim's speed, or allows him to double jump, should post how to recreate the glitch in this thread. Addresses ~~~~~~~~~~~~~ 0C6840 - X Position [4 bytes] 0C6844 - Y Position [4 bytes] 0C6748 - Z Position [4 bytes]
theballaam96
He/Him
Player (198)
Joined: 3/26/2019
Posts: 41
Updates on the TASing scene for this game and just game updates in general: ANY% In terms of Any%, the game is now entirely skippable, not only can you get into the Final Boss Early, but you can also skip the boss fight altogether due to a left-over trigger above the hub. Final Boss Early: https://www.youtube.com/watch?v=sq_1DaZJHts Final Boss Skip:https://www.youtube.com/watch?v=aHnW2V7I1GI I have roughly TAS'd both versions of "Any%" (The no kim skip TAS being made before credits trigger early was found) Any% (Final Boss Early): https://www.youtube.com/watch?v=EdCpz_XXEqU Any% (Final Boss Skip): https://www.youtube.com/watch?v=TJcMcIKPC2I I am in the process of making a full-blown TAS for Any% which will (likely) be done on the PAL version of the game. The PAL version has a language select feature which allows you to use a silly language called "Jibber Jabber", which reduces the amount of textboxes in Any% from 29 to 10, which is enough to potentially counteract the lower framerate. 100% In terms of 100%, I have routed this out and did actually start work on a TAS/LOTAD of this. However, I have discovered a huge level reorder that should save a substantial amount of time, and thus makes everything past the 38s mark of my progress obsolete. Old 100% TAS WIP: https://www.youtube.com/watch?v=iX-UGx-uBmo The whole game is pretty much wide open, the only levels you cannot enter early are: Barn to be Wild Psycrow Lord of the fries (There is a way to enter this from Out of Bounds, but you need to enter Lord of the fries to spawn something to be able to get out of bounds) Violent Death Valley The Good, The Bad and the Elderly Bob and Number Four This is heavily assisted by the fact you can enter any sub-hub from the start of the game with a similar out-of-bounds to Kim Early. As such, the 100% TAS level order would be: Death Wormed Up ( https://www.youtube.com/watch?v=UKxW5JzrvCc ) Boogie Nights of the Living Dead ( https://www.youtube.com/watch?v=yKspmOngOIs ) Are you Hungry Tonite Fatty Roswell Lord of the Fries Barn to be Wild Psycrow Coop D'Etat Professor Monkey For A Head Poultrygeist Poultrygeist Too Violent Death Valley The Good, The Bad and the Elderly Bob and Number Four Earthworm Kim The main purpose of this dramatic re-order is to speed up the memory section of the run, where the current fastest route enters 'Barn to be Wild' twice. Once to unlock Psycrow, and the second to beat the entire level. The memory and happiness sections are interchangeable, but Happiness before Memory is obviously more entertaining. A 100% TAS with this re-order will be in the works after Any% is done. RTA record for 100% is 1:46 (Sums is 1:40), I expect the TAS to get somewhere between 1:10 and 1:20 Below is a taste of a TAS'd level in case you want more than just Coop D'Etat. Boogie Nights 100% in 3:10.10 (RTA Record is a little over 5 min): https://www.youtube.com/watch?v=SKFLcxS6lSI GENERAL Lots of stuff has been found which saves a bunch of time over RTA, I have a playlist on YouTube full of a lot of the stuff that I've found with assistance of emulation / ScriptHawk. Playlist: https://www.youtube.com/playlist?list=PLmlB_F3rGGREAgQ-4rHsftw9TSP0eA0F4 ScriptHawk: https://github.com/Isotarge/ScriptHawk EJ3D Discord (Where all the talk goes down): https://discord.gg/HJ54Zj4
theballaam96
He/Him
Player (198)
Joined: 3/26/2019
Posts: 41
theballaam96
He/Him
Player (198)
Joined: 3/26/2019
Posts: 41
Barn to be Wild (BtbW) 100% (In the context of the 100% TAS. Doesn't make much of a difference aside from it being better to void at the end): https://www.youtube.com/watch?v=W3dJFn2LIns&feature=youtu.be Uses "Perspective Force Slide" to move across swamps up to 5.7x as fast as the game normally allows. As a refresher, BtbW 100% requires you to collect all 100% marbles and 7 udders. The 7 udders being tied to: - Crossing the swamp at the start - Destroying the 4 cameras - Opening all the assorted barn doors - Reaching Colonel Pluckitt - The Helium Balloon Task - Killing all enemies in "Bootcamp" in under 2 minutes - Delivering Pluckitt's note to the crow
Active player (405)
Joined: 2/5/2012
Posts: 1677
Location: Brasil
amazing lol, never played it and it looks really cool
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
theballaam96
He/Him
Player (198)
Joined: 3/26/2019
Posts: 41
Forgot to post this 2 weeks ago when it was published, but here is the full 100% TAS of the game: https://www.youtube.com/watch?v=vb5SkPd854I