This is a game I have done a console speedrun of and it should be a short and straight-forward TAS. While I know it's going to be pretty unspectacular and very close to the real-time speedrun., I'd still like there to be a TAS of it, so I plan on making one. Current knowledge about the routes and game mechanics that I will base the TAS on are found here:
https://kb.speeddemosarchive.com/Ikari_warriors_2
If anyone should be sitting on any useful information not mentioned in the guide above, please share. (The guide doesn't yet explain the game mechanics behind the "Galango tunnels" at the end of each level, but I have figured that out and will update the guide)
For now, I have completed the first level:
http://tasvideos.org/userfiles/info/64873528446356604
Finally, probably not the right place to ask, but if anyone knows how to make TAStudio display lag frames in this game, that would be very helpful. I'm using Bizhawk 2.3.1 and all frames are shown as valid, despite the game running at 20 fps and lag being a thing in this game. (and no, I don't have "hide lag frames" selected in the menu)