Post subject: Mouse Trap Hotel
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
Mouse Trap Hotel is a game developed by Imagineering Inc. (yes, the same devs who developed Bart vs. the Space Mutants). It is a fairly below average platformer that runs at an amazing 15 frames per second. But anyhow, I've been TASing it recently, and just got done with the first stage, the basement. Here's a userfile that completes said stage. And here's a RAM watch file with some useful addresses. Of interest is address 0x06B2, Maxie's state. Here are the following states Maxie can be that are currently known to me:
03-04 = Walking
05 = Dropping
08 = Jumping
0E-0F = Climbing or clinging on a pipe while falling
12-13 = Attacking
16 = Respawning from a new life
19-1A = Stuck in a hole while climbing
1F = Dead
And finally, here's an encode of my WIP: Link to video Of note that jumping while moving is the fastest way of movement, however, that quickly gets negated by the really slow camera movement....which goes at walking speed, so the only real optimisations possible are from being as far left or right as possible before the camera changes direction (e.g. from going left to going up). Feedback is appreciated.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1217
Location: Luxembourg
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.