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Sorry for bad english. - running while attacking will faster an normal.
- Jumping while attacking will cause more damage than normal
- Final Boss can be defeated without destroy 4 core
- Holy Sword "SP" attack can take 1 boss life bar
- higher difficulty enemy HP will increase
+ Easy enemy 0.5x hp
+ Normal 1x hp
+ Hard 1.5x hp
+ Extreme 2x hp
- best sword form worst to best. My opinion
Normal Sword < Fire Sword < Ice Sword < Thunder Sword < Holy Sword
- Color enemy "life bar" from RED to Gray:
RED > Green > Dark Blue > Pink > Gray

Samsara: Claiming this one.
Samsara: As pointed out in the thread, this run is noticeably suboptimal. Note that the frame count/timer on Spike's run suddenly jumps forward at 2:07 in the video (it's due to a desync: the footage at that point had to be spliced in), so the final time on that side isn't accurate, but it is a little under 15 seconds faster over that 4 minute section. An optimized TAS of this game could potentially be under 20 minutes if that pace is kept throughout the rest of the game.
A TAS is more than just a regular speedrun with save/load states. They're meant to be as perfect as possible from the very start. You want to do everything you can do ensure that your run is as fast as it possibly can be before you submit it. Some basic tips: Instead of spending a day on the whole TAS, spend a day on a single level. When you get through with it, try again and see if you can do it faster. Keep doing this until you absolutely can't save any more time on that section, then move on. Your input implies that you're playing in real time: Don't do this. Play in frame advance, or use TAStudio if that's more your thing. The slower your game speed, the more precise you'll be, and you want to be as precise as possible.
Don't be afraid to use re-records! They're there for a reason, so you can remove any and all mistakes. A little over a thousand for a 20 minute run of a fairly complex-looking game doesn't inspire confidence, and the input shows that. For example: Here is your input for entering the Option screen at the very beginning of the run. It's mashed through, which implies that it is not optimized. You want to find the first possible frame to get through, which I have done here. This is more or less what all your menuing input should look like, instead of mashing and hoping for the best. Don't autofire either: Autofiring often loses frames over time since it's likely that the first possible frame to advance will land on a blank input frame.
In total, I managed to save 19 frames on the opening menuing alone. The game often accepts input far earlier than it shows, so it could be possible to save even more time than I did. Just keep trying it earlier and earlier. You may have to hold a button for a couple frames for the game to accept it. This isn't always necessary, but make sure you try it anyway.
Spike's movie shows where and how you can save time in the earlier stages. The biggest time saves seem to be through attacking sooner (there are noticeable waits when you should be able to attack), better movement (dropping down that cliff looks to be a huge time loss), and figuring out the best way to clear out enemies in each section. The spawns seem to be set, so you should be able to figure out an optimized order to kill them. The aim should always be to kill the last enemy as soon as possible, so you'll always want to position yourself in a way where you can do that. Since enemies come from both sides of an area, try waiting on the side with the final enemy spawn and letting enemies from the other side approach you from behind, like at 0:27 in the comparison video. This may not be faster in all cases, but it should be a good start for planning. Spike does lose time in a couple places compared to you, so there is definitely some improvement to be had over his run.
I think this game has a lot of potential, so I hope you do decide to keep working on it, because I'd really like to see an optimized run. If you do that, I highly suggest posting a game thread for it here and keeping us up to date on your progress. To help you start off: The first GO arrow should appear on the screen at frame 4858 at the latest, 23 frames faster than this submission (19 from the opening menu and 4 from clearing the enemies a little faster). You should be able to use the comparison video and Spike's input to optimize further. Don't aim to match the times, aim to beat them. It's definitely possible, and with a little extra effort and time spent, I know you can do it. A time under 20 minutes would be awesome, and it looks like it can be done, so aim for that.
Be sure and listen to the feedback in your submission threads as well. This isn't the first time you've submitted something with noticeable mistakes, and submitting too many suboptimal movies too quickly could mean you temporarily lose submission privileges, which nobody wants to see happen. Don't be afraid to ask the community for help or more advice if you need it. We judge TASes fairly harshly, but we absolutely don't do the same for TASers themselves. We're always here to help.
For now, though, I have to reject this for being noticeably and provably suboptimal. Keep working hard and come back with something amazing!


TASVideoAgent
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This topic is for the purpose of discussing #6840: KietTezend's PSX Lucifer Ring in 21:12.14
Joined: 4/15/2020
Posts: 4
Fix movie file started from PSX boot
Samsara
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Posts: 2822
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In the future, please upload fixed/improved movie files to Userfiles and post them in your original submission thread. I'll be cancelling the original submission.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 4/15/2020
Posts: 4
Ok u can delete first movie file
EZGames69
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Publisher, Reviewer, Expert player (4467)
Joined: 5/29/2017
Posts: 2764
Hello, welcome again to TASVideos. I know you are likely still new here and find TASing games to be a cool activity to do. However, I don’t think you understand the goals of this site. This site aims to showcase the fastest runs for certain games, and authors work on their TASes for months if sometimes years perfecting every frame of movement. I unfortunately do not see that type of effort being put into this game. Spikestuff made comparisons with his efforts in making a faster movie, and you saw that and started to improve it yourself. However, you didn’t take more than 24 hours to make this new run. And given the low amount of rerecords in this movie, you likely did not spend a ton of time optimizing each section as much as you could. You have many great tools at your disposal to help you create a great optimized tas, and you don’t have to be a master in order to make a decent run. If you know the basics of what a typical Tool Assisted Speedrun should be, which is to optimize down to the frame, then you will probably make some decent TASes. Unfortunately I dont see that level of effort being put into your TASes. And if you continue to do only the bare amount of effort like you are here, you will be limited and wont be able to submit anymore. I would highly suggest trying to fix mistakes and make sections as fast as you can. And dont just do it all in one day and say it’s finished, try to actually challenge yourself. Say to yourself “ok this looks fast, but can I make it faster?”, only then will you be able to make quality enough movies for the site to publish.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
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If this is the same movie but with just a chunked on playstation bios it means that it still follows the same issues. But it's not that. This is fresh new input, with the same unchecked issues. That box example I gave last time resulted in 1240 frames (IGT), it's now a 1152. It's still slower than the 1104 I showed and provided. This is the last time I'm repeating myself and I will put emphasis on it.
Spikestuff wrote:
Please, go back to the drawing board and take your time with the next movie you create for this game. In a TAS world this can be easily improved on. And upload your movies to your user movies area until you're confident that it's optimal.
Edit: Provided an Encode, will switch if the author uploads their version.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
EZGames69
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Joined: 5/29/2017
Posts: 2764
Spikestuff asked me to make a comparison encode showing the differences between this movie and Spike's movie, so here it is: Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
TASVideosGrue
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om, nom, nom... 'twas dry