EZGames69
He/They
Publisher, Reviewer, Expert player (4461)
Joined: 5/29/2017
Posts: 2762
I agree with Bloop. There’s no benefit to shortening the deadline.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
This is a reminder that the contest will end in slightly less than one week. The deadline is Saturday 2020/10/03 at 00:00 UTC for any submissions or updates to your submissions.
Current Projects: TAS: Wizards & Warriors III.
g0goTBC
He/Him
Experienced player (752)
Joined: 6/11/2018
Posts: 110
Can we submit more than once, in case a time save gets found after the original submission?
Banjo-Tooie runner, DTC 8, 9, 10, and 11 winner, but more importantly, "When's GR?" Current projects: Banjo-Kazooie: Grunty's Revenge - 100% (50 minutes) Mario Party 1 - All Boards (est: 4-6 hours) Mario Party 3 - All Minigames (est: 40-50 minutes, not sure) "Ooooh, I saved some more subpixels. Look at those sweet subpixels. You can't look at them, because they're subpixels, but they look so good." - The8bitbeast "It's as if I knew what was going to happen. It's as if I had the plan written in front of me and I was reading it. I mean, I do have it in front of me, but I'm not reading it." -garagedooropener
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Yes.
Current Projects: TAS: Wizards & Warriors III.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
I've made a Lua script that you can use to check for blank input frames at the end of your submissions, if you want. Get it here.
Current Projects: TAS: Wizards & Warriors III.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
The result The contest is over. Here are the rankings: #6: Team 4 in 3:03.316 - movie file - YouTube encode #5: Team 6 "Team 5" in 2:57.533 - movie file - YouTube encode #4: Team 2 "LAZY TOWN" in 2:55.466 - movie file - YouTube encode #3: Team 1 "The Sisterhood of the Traveling Frames" in 2:54.650 - movie file - YouTube encode #2: Team 5 in 2:47.366 - movie file - YouTube encode #1: Team 3 "🐻🐦" in 2:46.933 - movie file - YouTube encode Thank you to everyone that participated and a special congratulations to Team 3 "🐻🐦" for winning!
Current Projects: TAS: Wizards & Warriors III.
Experienced player (985)
Joined: 8/30/2012
Posts: 373
GGs to everyone. This was a very fun competition. I hope there are more in the future!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
g0goTBC
He/Him
Experienced player (752)
Joined: 6/11/2018
Posts: 110
GG guys, I still cannot believe it that we won. That was a surprisingly hard game to optimise, and I'm really thankful for Dacius as well as all the participants for the event. I'm working on a table to show the IL times, it will be ready soon.
Banjo-Tooie runner, DTC 8, 9, 10, and 11 winner, but more importantly, "When's GR?" Current projects: Banjo-Kazooie: Grunty's Revenge - 100% (50 minutes) Mario Party 1 - All Boards (est: 4-6 hours) Mario Party 3 - All Minigames (est: 40-50 minutes, not sure) "Ooooh, I saved some more subpixels. Look at those sweet subpixels. You can't look at them, because they're subpixels, but they look so good." - The8bitbeast "It's as if I knew what was going to happen. It's as if I had the plan written in front of me and I was reading it. I mean, I do have it in front of me, but I'm not reading it." -garagedooropener
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Here's the Lua script I used to get level times:
Language: Lua

memory.usememorydomain("SRAM") local addr_level = 0x0FEE local level_curr, level_prev = 0, 0 local frame_curr, frame_prev = 0, 0 while level_curr < 21 do frame_curr = emu.framecount() level_prev = level_curr level_curr = memory.read_u8(addr_level) if level_curr ~= level_prev then console.write(frame_curr - frame_prev .. ",") frame_prev = frame_curr end emu.frameadvance() end frame_curr = movie.length() console.writeline(frame_curr - frame_prev)
Since the forum doesn't have a table tag, here's the raw data I got: Team 1: 62,584,390,640,613,447,579,602,436,467,566,327,309,681,502,371,498,494,496,630,417,368 Team 2: 62,567,379,637,626,499,596,498,440,453,563,326,306,681,500,364,503,521,549,674,381,403 Team 3: 62,563,369,642,594,434,529,524,390,453,559,317,305,678,496,346,501,448,455,603,374,374 Team 4: 62,592,386,707,592,532,625,507,451,488,596,368,307,710,525,396,509,555,574,680,429,408 Team 5: 62,566,366,614,582,440,589,500,425,425,501,315,306,676,495,348,489,501,453,601,415,373 Team 6: 62,582,412,701,623,434,559,492,392,556,563,328,307,690,499,354,548,515,556,671,388,420
Current Projects: TAS: Wizards & Warriors III.
Player (51)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
GGs all, special shoutouts to Malleo for inviting me to join the team. Congrats to the winners, I look forward to watching your level 19.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
User movie #66486052768391750 All the best level times merged into one file.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Really_Tall
She/Her
Editor, Player (185)
Joined: 9/29/2014
Posts: 122
Location: Scotland
Congrats everyone! This was a ton of fun, and in fact the first DTC where every team finished :) A lot of the levels we were beaten on had completely different routes, so I'm very interested in investigating those further and trying to cut the final time down even more! And here's the RAM watch we used, with subpixels and speed for the players, and subpixels for all the bugs. Also has a few other random things thrown in that weren't too useful: http://tasvideos.org/userfiles/info/66486917398392995
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
I asked this already in Discord but figured I'd ask again in a place I can easily check: I'm planning on running the next DTC. What would be a good general timeframe for everyone? June came up as an option for those who tend to be busy with school over the rest of the year, but I was also thinking of running it over December/January to take advantage of the holidays, which will also be appropriate when I announce that everyone's working in Hourglass to improve Hyper Princess Pitch.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Invariel
He/Him
Editor, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
My team used a script that draws the path the players have taken to visualize jump arcs and compare improvements. It's available here. Using information from Really_Tall's script, I then did a visualizer for the bugz which you can acquire here. Edit: Updated script that doesn't throw an error.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Just wondering: Did any of the teams look at the game's source code to help with TASing it? If you did, was it helpful?
Current Projects: TAS: Wizards & Warriors III.
Invariel
He/Him
Editor, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Yes. Marginally.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
EZGames69
He/They
Publisher, Reviewer, Expert player (4461)
Joined: 5/29/2017
Posts: 2762
Samsara wrote:
I asked this already in Discord but figured I'd ask again in a place I can easily check: I'm planning on running the next DTC. What would be a good general timeframe for everyone? June came up as an option for those who tend to be busy with school over the rest of the year, but I was also thinking of running it over December/January to take advantage of the holidays, which will also be appropriate when I announce that everyone's working in Hourglass to improve Hyper Princess Pitch.
I would also agree with this timeframe, so long as it isn’t a super major commitment like half a year or something.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Samsara wrote:
I asked this already in Discord but figured I'd ask again in a place I can easily check: I'm planning on running the next DTC. What would be a good general timeframe for everyone? June came up as an option for those who tend to be busy with school over the rest of the year, but I was also thinking of running it over December/January to take advantage of the holidays, which will also be appropriate when I announce that everyone's working in Hourglass to improve Hyper Princess Pitch.
We're in January right now, somehow 2020 wasn't the last year of human history despite feeling like it, and after some discussion on Discord I figured I'd bump this thread and ask again about a potential timeframe for DTC10. June is still looking like the most likely option for a start time (meaning signups would start sometime in May), though if there's a large amount of feedback on earlier/later then I can adjust for the timeframe that allows the most people to participate easily. Any thoughts, dreamers? Contestants are called dreamers now, by the way. You may say you're a dreamer, but you're not the only one.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.