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This is a TAS of Super Mario Bros where the left button is never pressed. This is the first TAS I am publishing, so it probably has some mistakes. You can point out any mistakes or improvements you find in the comments and I will include those changes in the next TAS.
Route: The routing was the most difficult part of this TAS. At first glance, the warp zones seem impossible, because you must press left to go in one of the pipes. The speedrun strategy in 1-2 is also impossible because clipping into the pipe requires you to press left. There is still a way to clip into the wall that I will get to later. Once you clip, you need to load the warp zone so that the pipes take you to the right place. If you don't, you will be taken to the minus world if you go down the first or third pipe, and world 5 if you go down the second pipe. The 4-2 warp zone is impossible without the left button, so it makes sense to go to world 5 by going down the middle pipe without loading the warp zone. After that, the levels in worlds 5, 6, 7, and 8 are played normally.
1-1: The first level is played normally with some exceptions. The underground section can't be played perfectly because it requires you to hold left to not bump into the pipe. FPG is impossible for all of the levels because it requires you to hold left. (8-1 may be an exception, but I didn't go for it.)
1-2: At the start if 1-2, I grab a mushroom. The quickest way I found was to wait until Mario grabbed the mushroom, then get back to running speed as fast as possible. The mushroom grab could probably be improved the most. After the second elevator gap, I jump up to the ledge and bump into it to slow Mario down. By duck-jumping and landing on a block that makes up the wall of the pipe below the ceiling, you can stand on that block for one frame before being pushed out. If you uncrouch on that frame, the top half of Mario will be fully inside a block. From there you can start running inside the wall and use the warp zone to go to world 5 by going in the middle pipe with the warp zone unloaded. This part could also be improved with a faster clip, but this clip was surprisingly hard to do quickly.
5-2: I want to grab a fire flower before the Bowser fights because killing Bowser, the bridge animation is skipped, saving about 6-7 framerules each time. Fire flowers are harder to grab because they don't move to the right. I was able to grab a fire flower in 5-2 by slowing down by not holding right, then jumping to reveal the fire flower. Mario landed from his jump half-way off the floor. By jumping again. Mario clipped partially inside the block and grabbed the mushroom inside the block. This is similar to how speedrunners grab powerups in warpless.
6-1: In this level, the remaining time ends in a 1. If the remaining time of any non-castle level is a 1, 3, or 6, you will get the corresponding number of fireworks. Ending with 1 firework doesn't lose any time, but ending with 3 or 6 does.
6-2: If you don't slow down at all in this level, you will finish with a time of 343, which will cause 3 fireworks to go off, losing time. To combat this, I intentionally slow down to avoid ending with a 3.
6-3: Again, in this level, if you don't slow down, you will end with 256. By not holding B at the beginning of the level, Mario is slowed down enough to barely miss a 256.
7-1: This is the 4th level in a row that I need to slow down to avoid fireworks. I do this by letting go of B on the top of the stairs.
8-2: At the end of 8-2, I perform the BBG. This is done by bouncing off a Bullet Bill into the flagpole. Mario grabs the flag inside the block and is pushed out. When Mario hits a block after touching the flagpole, the level end sequence is played. Mario is pushed out of the block and immediately touches the flagpole base. This ends the level early and saves time.
8-3: This is another level that you must slow down to avoid fireworks. I slow Mario down by bumping into the last block in the stairs.
8-4: This is the last level in the game. 8-4 is a maze level. You must go down the correct pipes to progress to the next section. In the first room, the plant disappeared before Mario went down the pipe. This happens because the screen changes and all enemies on the screen disappear. Mario is able to jump off the wall in the next room because the pipe is made up of individual blocks. Mario can stand on one of those blocks for one frame before he is pushed out. By jumping on that frame, you can jump off walls.
Conclusion: I know that this isn't the perfect TAS and could probably be improved by someone who knows more about the game than I do. I also didn't play my run out on the framerule level. BBG in 8-2 was accidental and I never intended for it to happen. I got lucky with firebars in 5-4 and 6-4, but other than that, this TAS could be improved a lot.

Samsara: Judging.
Samsara: Submission was cancelled by the author.


TASVideoAgent
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This topic is for the purpose of discussing #6899: Wade07's NES Super Mario Bros. "no left button" in 10:56.87
JorWat25
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Do you ever read just the title of a submission and think "Yeah, this isn't going to be accepted"? This is one of those times.
EZGames69
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Saved 181 frames on the first two levels, you can get the mushroom in 1-2 alot faster if you use the trick I used. Link to video movie file (Bizhawk only): http://tasvideos.org/userfiles/info/66496276481583518
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Is it optimized? It seems that 7-1 (?) could have used a cannon ball finish
Joined: 10/3/2020
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Yes, it could. I don't know if it would save time, because waiting for the bill might lose as much time as it saves.
xxezrabxxx
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While this branch would be publishable itself, there is lots of improvement waiting for you, so for now it's a No vote.
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
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Yes, this TAS could be improved a lot. This TAS was done for fun, with no intention of uploading it, but I was pressured into uploading and sharing it. I am working on improving it, so please share any feedback you have.
Pokota
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You can cancel the submission if you were coerced into putting it on the workbench, especially if you're working on improving it. For non-submission movies, we have User Files. There's no need to put your submission permissions at risk just to share a done-for-fun one.
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psx
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Great work on the TAS, however as you said it is improvable and therefore it is not acceptable, relevant part for that in the guidelines.
The movie's technical quality must be acceptable Don't be lazy. We will try and beat your movie. We should hopefully not succeed. See the Guidelines on how to make a movie that meets the site's standards.
Submissions are meant to be the end product of refinement, not the first steps for it. While they aren't meant to stand the test of time becuse a game theoretically can always be improved, it is one of those things where it should be unbeatable for a while except due to some new discovery or due to circumstance out of most people's hands. Also, please submit TASes you are personally proud of, not ones you been felt pressured to share.
Samsara
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For future reference, Super Mario Bros is by far the hardest game to get published on this site. We've had 225 submissions that related to SMB1 in some way, at this point we've seen almost everything the game has to offer. It would almost certainly an improvement of one of the already published categories, and... Well, good luck on that, I'd wager they're the closest things we have to perfect TASes. Feel free to post your works to Userfiles, share them on our Discord server and/or post them in the game thread on the forums. Never feel pressured to submit, by the way. If you're unsure, ask the community first. Submissions (and only submissions) are held to extremely high standards, most notably there can't be any noticeable mistakes or obvious improvements, so it's much better to hold off on submitting until you are absolutely certain you can't improve on it any more. New branches are also held to scrutiny, requiring positive audience feedback and unique content in order to be published alongside other runs. This category doesn't really qualify as unique content to me: I see how not being able to press left restricts a normal warps route, but in practice it's just a warpless run without 1-3 to 4-4 included. Plus, not being able to press left just makes it a lot slower and more boring in general. No flagpole glitches, no fun playaround stuff like in the other published runs, and simple things like collecting a mushroom or fire flower just looks awkward and slow even when optimized. I don't see this being a publishable category at all. My recommendation here is to cancel this run, but stick around the community and learn from people. Feel free to keep working on an improvement, of course, and definitely show it off somewhere when you're done. Just remember that submitting it would just subject it to the same scrutiny this one is getting, and SMB1 is far and away the most heavily scrutinized game on TASvideos. EDIT:
xxezrabxxx wrote:
While this branch would be publishable itself,
I appreciate you're trying to help out, but please leave things like this to the Judges, thank you.
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nymx
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hmmmm Left = "The Past", Right = "The Future". Let me recall...I see my past...and it didn't look good then.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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om, nom, nom... want more!