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This is an unlicensed demake of Resident Evil (1996), ported to the NES called "生化危机 Bio Hazard" (sic) (生化危机 is Mandarin for "Resident Evil") by Waixing. The game's physics and aesthetics are based off of the GB game "RE: Gaiden". Commentary can be found here: [dead link removed] though will likely be updated based on submission reviewer comments.
Thanks to xxezrabxxx for his quick encode of the video and hosting it.
Emulators have considerable trouble emulating this game, with crashes occuring often. Note that the game itself does not crash anywhere near as frequently (I have two copies of the game), suggesting some improvement could be made to the rom dump, emulator, or both.

Game objectives

  • Emulator used: FCEUX 2.2.3
  • From wikipedia: The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive.

Comments

The aspects of this game are very similar to optimizations of typical Resident Evil game, the player has a limited inventory space and requires the player to use items to unlock doors, solve puzzles. There are finite ammunition drops and weapons placed throughout the game but an added difficulty in this game is that unlike the standard game, ammunition is not combinable (15+15 != 30), nor is it droppable (nor is any other item). This requires ammunition to be planned very precisely and is a central feature of this movie.
Most instances of avoiding crashes are done by rerouting my path, as the game uses taxicab geometry this does not lose time, however there are some cases were this doesn't work where I pause for (typically) one frame.
Cheers, crazyjesse

ThunderAxe31: Judging.
ThunderAxe31: File replaced with a spiked version that removes 2070 blank frames at the end.
ThunderAxe31: Welcome to TASVideos, crazyjesse!
For a first submission, this is quite good. This is the kind of game that needs a lot of researches done beforehand just to figure out how to beat it, let alone routing a speedrun. For the making of this TAS, a lot of game-specific knowledge has been put to use, pushing to the game limits, as far of current knowledge. I couldn't spot any suspicious point, so I consider this well optimized.
There are a couple of remarks I want to make about the game choice. We usually don't accept game ports, unless there are major gameplay differences from the original version. In this case, we're looking at a de-make version of a 3D PSX game, Resident Evil, so of course the gameplay results completely different than the original. There is strong similarity of in-game story events, but that alone can't be remotely considered an issue.
Another aspect is about the ROM chosen, and the current emulation available. Hacked versions of the original game ROM are available, for circumventing some emulation difficulties of most NES emulators. For emulating this game, there are known issues even with FCEUX, which is notoriously able to emulate many games that other emulators can't. In fact the author mentioned that some minor slowdowns were included in the run, in order to prevent the game from crashing. Since these resulted in very minor time losses, they can't be considered as an issue. In most cases, we would reject a movie made with a game that features serious emulation issues, and exceptionally prefer a hacked ROM version for fixing the issues. In this case this is clearly not necessary, so the original ROM is preferred like usual. I also want to note that emulation issues can be considered as a reason for rejection, but only in case the run takes advantage of those emulation issues in order to perform time saves that would not be possible on the original hardware. This also doesn't seem the case here to me, as the gameplay looked pretty much the same as what should be on real console.
As for the entertaining aspect, this is in my opinion a very interesting game. However, I can't ignore that the audience reaction wasn't very enthusiastic, which is kind of understandable, since most of the optimization can't really be noticed by watching casually.
With all that said, accepting for Vault.
ThunderAxe31: As much as I'd like to see this TAS published, I'm sorry to say that I had to rethink of my previous judgement for this submission. I wanted to check if some zombies could be skipped, and I was able to do that in six different cases, as I show in this movie file, specifically at frame numbers 6000, 8400, 9000, 21100, 22800, 23400. This is an issue because not only it would save an appreciable amount of time, but it's also easily noticeable when watching the movie. Together with other micro optimizations through movie, it's possible to save over 1000 frames over this submission. It mortifies me, but I have to revise this to rejected.
Please don't feel disheartened now. I've already seen TASers beginning to from rags and getting to riches, we all start from zero. Even though rejections usually happen less often than acceptances, no one is blaming you. Actually, I apprecciate this movie because it introduced strategies and tricks for a game that has never been TASed before, so it's objectively a contribution. I hope to see you keeping TASing, especially because you're the only person who's interested in bootlegged NES RPGs, beside myself. I can tell that you're going to be able to get there, I know because I've already seen you improving a lot during last week! See you later.


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This topic is for the purpose of discussing #6956: crazyjesse's NES Bio Hazard in 15:18.27
xxezrabxxx
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Would you like a direct encode just incase somebody wants to watch a version without commentary?
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
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xxezrabxxx wrote:
Would you like a direct encode just incase somebody wants to watch a version without commentary?
I don't mind, I would have thought people would simply download the movie file and watch it via FCEUX. Where would the encode be hosted? Also, oops, the submission time should be somewhere around 14:45 TAS timing. I kept the movie file going until the console resets so that the whole end credits would play (though I don't push any buttons) I thought it'd auto detect last input.
xxezrabxxx
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Link to video I just put it on my channel, I encoded it in 1080p60 aswell. Also, you can ask a judge to remove to blank input without needing to make a new submission
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
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Post subject: it's Resident Evil for NES, please watch and vote!
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This submission only got one vote so far, and not even one reaction post! I need (and wish) more people to watch this, so please consider giving it a try! There is also a commentary stream version at the beginning of the submission text!
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Even though this looks okay for a bootleg of this kind, I don't know the original game, so I don't understand the routing here, and gameplay itself is way too boring to enjoy the whole movie. Not enough action IMO. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Even though I'm familiar with RE, the gameplay didn't keep me captivated enough to not skip around the raw video. I switched over to watching the commentary though and that was entertaining enough that I watched the whole run. The game seems pretty good for being custom a thing, and the technical quality is there, but it's not the kind of game that really shines in a TAS setting IMO. As such, I must submit a No vote for entertainment. If this gets published, I think it would do the run a great service to have the commentary linked in the description.
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The parts that I think are most interesting about the game is that its engine is a ripoff of RE Gaiden, but the game and story is a rip-off of RE original. For those asking about how this compares to the normal game, it's actually quite an impressive demake. The map is drawn properly to scale with the area and most of the original story and events are preserved. Unfortunately there is no Chris campaign and of course, in typical bootleg fashion many of the events and flags are improperly coded. So we can skip certain sections entirely, and need only use things like shield/sword keys once to have all their doors unlocked. If you did a full proper playthrough of this game as intended, this would take a while as the code "BIGHOUSE" is only obtained through a lengthy sequence and is metaknowledge on my part. I would have hoped that this run would be interesting to people who have played the original resident evil and/or have a cursory knowledge of RE:Gaiden.
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whoa, it's a suprisingly well made bootleg of the game, and almost faithfull to the original... the menu swaps are pretty fast but seems optimised (the comment made sens) and the missed shots i "might" have spoted seems to be there to waste ammo for inventory management. pretty solid run for the vault; yes vote also 2 questions : 1) is this a shotgun shell box or the battery ? you kept the knife till the end of the game how much time would it cost / save to drop it in a box ?(can you even drop it ?)
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Great questions Nicos.
the menu swaps are pretty fast but seems optimised (the comment made sense)
So, in this sense I don't think there's any menu downtime, you can move the cursor on the frame that the last character of an item name appears, so I do this and try to move through the items with the shortest text to get to an item. Text entry (like bighouse) is optimized, you can only go left, right, up, down, every other frame so I make sure to use horizontal and vertical buttons in a zigzag to save time where possible.
the missed shots i "might" have spoted seems to be there to waste ammo for inventory management.
There is one shot at the beginning I missed due to not knowing the full inner mechanics of how the shooting works, but correcting it would desync the whole tas and only saves under a second, the only other missed shot is indeed due to inventory management.
is this a shotgun shell box or the battery ?
Battery, but the shotgun is actually close nearby if I wanted to get it, but doesn't appear to really save any time (I'm open to suggestions!)
you kept the knife till the end of the game how much time would it cost / save to drop it in a box ?(can you even drop it ?)
You cannot drop items in this. The game would likely be much faster if you could. In my normal RTA attempts I would typically run out of bullets and so I thought I needed to keep it in my inventory, but as have seen, my ammo management actually worked out perfectly. So theoretically I could place the item in the storage box, but I would need to either take it back out or pick up the extra knife in the spider room in order to cut the webs that block your path as this is hardcoded in. To be honest, I'm not sure how much faster or slower it would be. If I added it to the box, I would have to scroll over it every time, which would lose time on its animation in the box, but I'm not sure how this compares to the time loss every time the item list is shown. I did find it helpful in navigating items because its text is only two characters (as is the pistol) it's short to move over, but other items like keys tend to have item names over 12 characters long.
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What happened?
[13:40:10] <TASVideoAgent> Submission #6956: crazyjesse's NES Bio Hazard in 15:18.27 CANCELLED by crazyjesse: http://tasvideos.org/6956S.html
[13:40:12] <TASVideoAgent> Post edited by crazyjesse (Old: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/501739#501739 [a:1]
[13:40:14] <TASVideoAgent> New reply by TASVideos Grue (Old: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/502097#502097 [a:1]
[13:43:45] <TASVideoAgent> Submission #6956: crazyjesse's NES Bio Hazard in 15:18.27 ACCEPTED for Vault by ThunderAxe31: http://tasvideos.org/6956S.html
[13:43:47] <TASVideoAgent> Post edited by ThunderAxe31 (WorkB: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/501739#501739 [a:10]
[13:44:00] <feos> um
[13:44:25] <TASVideoAgent> Post edited by crazyjesse (WorkB: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/501739#501739 [a:10]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
What happened?
[13:40:10] <TASVideoAgent> Submission #6956: crazyjesse's NES Bio Hazard in 15:18.27 CANCELLED by crazyjesse: http://tasvideos.org/6956S.html
[13:40:12] <TASVideoAgent> Post edited by crazyjesse (Old: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/501739#501739 [a:1]
[13:40:14] <TASVideoAgent> New reply by TASVideos Grue (Old: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/502097#502097 [a:1]
[13:43:45] <TASVideoAgent> Submission #6956: crazyjesse's NES Bio Hazard in 15:18.27 ACCEPTED for Vault by ThunderAxe31: http://tasvideos.org/6956S.html
[13:43:47] <TASVideoAgent> Post edited by ThunderAxe31 (WorkB: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/501739#501739 [a:10]
[13:44:00] <feos> um
[13:44:25] <TASVideoAgent> Post edited by crazyjesse (WorkB: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/501739#501739 [a:10]
Discord wrote:
crazyjesse Today at 5:44 AM I uncancelled it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero