Cooljay
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Did a TAS of Street Fighter 1 in case anyone was interested in seeing what it would look like if the player is the bully now. Link to video Rerecords: 904 Emulator Used: fba-rr-v007 Rom Name:sf.zip http://www.mediafire.com/?4640c71nsvks2w0 Movie file
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i enjoyed it,even though the game is bad and kinda buggy
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Glad you did this. What would a Ryu vs Ken 2p fight look like?
Cooljay
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Paused wrote:
Glad you did this. What would a Ryu vs Ken 2p fight look like?
It would open up more drama moments than a CPU ever will. I'm almost intrigued if it would ever be possible to make the game glitch out bad for how difficult it takes Hadokens. How poorly it handles them is shown when it just starts to freeze Ryu at one point with the Lee Fight. Going to get into experimenting that more to see if I can abuse it so I can do more hadoukens with Ryu and Ken in a short span.
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Cooljay wrote:
Paused wrote:
Glad you did this. What would a Ryu vs Ken 2p fight look like?
It would open up more drama moments than a CPU ever will. I'm almost intrigued if it would ever be possible to make the game glitch out bad for how difficult it takes Hadokens. How poorly it handles them is shown when it just starts to freeze Ryu at one point with the Lee Fight. Going to get into experimenting that more to see if I can abuse it so I can do more hadoukens with Ryu and Ken in a short span.
does it collide with other projectiles?im thinking maybe we can some SFxTK stuff goin on heheheh i have to stop quoting unnecessarily
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Cooljay
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grassini wrote:
Cooljay wrote:
Paused wrote:
Glad you did this. What would a Ryu vs Ken 2p fight look like?
It would open up more drama moments than a CPU ever will. I'm almost intrigued if it would ever be possible to make the game glitch out bad for how difficult it takes Hadokens. How poorly it handles them is shown when it just starts to freeze Ryu at one point with the Lee Fight. Going to get into experimenting that more to see if I can abuse it so I can do more hadoukens with Ryu and Ken in a short span.
does it collide with other projectiles?im thinking maybe we can some SFxTK stuff goin on heheheh i have to stop quoting unnecessarily
Yes they do collide with each other. Sagat or Ken or Geki's
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what's the fastest form of movement?is there anyway you can do that combovideo stuff with 2 characters where one shoots the fire ball,they both run faster than the fireball in order to take the hit later and perform some kind of combo?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Cooljay
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grassini wrote:
what's the fastest form of movement?is there anyway you can do that combovideo stuff with 2 characters where one shoots the fire ball,they both run faster than the fireball in order to take the hit later and perform some kind of combo?
Faster form of movement would be the Tatsumaki. Seeing how slow the fireball is. I'm almost certain what you said could be pulled off.
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Cooljay wrote:
grassini wrote:
what's the fastest form of movement?is there anyway you can do that combovideo stuff with 2 characters where one shoots the fire ball,they both run faster than the fireball in order to take the hit later and perform some kind of combo?
Faster form of movement would be the Tatsumaki. Seeing how slow the fireball is. I'm almost certain what you said could be pulled off.
I know the easiest and maybe only way to do this in WW or HF, is timing the fireball to appear just behind them when they get up from knock down, then either move forward and FP, or tatsu, character with wider hit boxes makes it easier, or if they attack into you after wake up and extend a hit box to you. You want the distance to be right too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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combing is actually physically imposable in sf1. Going to watch the video now, I can tell you the quickest way to kill someone is with a single dragon punch that they get hit with three times.
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yeah any tas needs to have this http://youtu.be/mBP9SjV7bys also could use some more special moves
Noxxa
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errror1 wrote:
yeah any tas needs to have this http://youtu.be/mBP9SjV7bys also could use some more special moves
Pretty much this. The TAS looked decent, but could've had more special moves. This TAS felt somewhat shallow in that regard. Also, instant kill DP must definitely be somewhere in the TAS. And if I recall correctly, it's also possible to KO an opponent with a single tatsu. I'd want to see something like that too.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Cooljay
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Mothrayas wrote:
errror1 wrote:
yeah any tas needs to have this http://youtu.be/mBP9SjV7bys also could use some more special moves
Pretty much this. The TAS looked decent, but could've had more special moves. This TAS felt somewhat shallow in that regard. Also, instant kill DP must definitely be somewhere in the TAS. And if I recall correctly, it's also possible to KO an opponent with a single tatsu. I'd want to see something like that too.
Alright I will do some more specials in the next one. Was just worried people would find that as spamming, so that's why I didn't do many. Seeing people want that I'll do that.
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If the instant kill DP is included, I think it should be used on Sagat, 2nd round. Seems like the best ending for a TAS.
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Simply put dealing damage as fast as possible is important. ad since the specials are really hard to get off under real time conditions, spamming them is interesting for a tas.
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