ZaeloRae
He/Him
Joined: 1/12/2015
Posts: 1
Wanted to say I've really enjoyed watching the WIP's. Keep up the good work on this.
Player (163)
Joined: 10/21/2014
Posts: 62
Location: England
Nice to know there are people other than me interested in this run. Keeps me motivated! And with that said, I've been pushing to get this TAS finished. The last part of the game is the part I'd planned the most, so I've been able to power through it without too much difficulty. I was half tempted to get the whole thing finished and just submit it to surprise everyone, but considering how often I've overlooked things I figured it would be best to post one last WIP. While anyone who wants to checks that I've not missed anything obvious, it will give me time to firstly write commentary for these sections, and secondly TAS the Quirrel battle which is the one thing this WIP doesn't include. Quirrel will be tricky. The first stage (knocking down the pillars) is okay, but the second stage (reflecting spells on the mirror) is harder. While difficult live, with TAS-precision it's easy to hit him 3 times on each cycle. Since he has 8 health that normally means 3-3-2, but as I was testing it out I randomly managed to hit him four times on the second cycle. A 3-4-1 should therefore be possible, but I'm really pushing to see if I can 2 cycle him, which would be a really satisfying end to the run for me. EDIT: I have now submitted it (!) so obviously most of my final comments are with the submission but I thought I'd mention here that it was possible to two-cycle Quirrell. It required making one of his shots miss the mirror during his first cycle, which may seem counter-intuitive, but allowed me to position him better so that I could damage him four times before he swapped sides.
Joined: 5/31/2013
Posts: 42
Time to revive a 5-year dead thread https://youtu.be/on4Uw_9joz0 We in the RTA community recently discovered this video of getting OoB using Pause Buffering. We have learnt that: 1. It only works on doorways that are on the bottom edge 2. It only works on doorways with space below Whilst messing around with the glitch, Myelin was walking OoB in the Potions Classroom (Very Far OoB) when the game refilled his health completely? We have no clue how this happened but we havent been able to replicate it on video, but this may be an indication of further memory shenanigans which may lead to new timesave? Edit: There seems to be random invisible collision and void outs all around the OoB area, but the camera gets stuck so there's no way of seeing anything atm
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Void outs? So the screen just fades away, then back, or do you appear somewhere else? Any interesting finds so far?
Joined: 5/31/2013
Posts: 42
We think we may have worked out part of it, it seems that there are copies of the map stored OoB which explains the collision stuff. For the void outs, there seems to be a set point OoB that you respawn at if you void out
Joined: 5/31/2013
Posts: 42
https://youtu.be/lpauJRAhwPs New Wrong Warp to end game cutscenes