Post subject: Turok 2 Research (TAS in VERY early stages)
Eagerestwolf
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Joined: 7/17/2018
Posts: 5
Location: United States of America
Hello all, I am a new-ish TASer (I've done some unpublished LOTAD's, but I haven't really attempted a full on TAS yet). I am interested in taking on the Goliath that is Turok 2: Seeds of Evil for the Nintendo 64. At this point, I am just doing my research, so don't get your hopes up just yet. This is a VERY complex TAS and will likely take months or a year to complete. My request for the community at this point is do we know of any major glitches, exploits and/or sequence breaks for Turok 2 N64? I am browsing YouTube and Google, but I am interested to see what the community has to offer. I am also looking into mapping the memory values, so we have that available (this is the longest part of the TAS, so be patient). Also, if any Turok/Turok 2 speed runners and/or TASers have any input, I am happy to listen and learn from whatever everyone has to offer.
Zinfidel
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Joined: 11/21/2019
Posts: 247
Location: Washington
A quick scan of the speedrun.com guides has a glitch document. Looks like it's written for the PC version of the game, but perhaps it will be of use to you: https://www.speedrun.com/turok2/guide/c677a
Eagerestwolf
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Joined: 7/17/2018
Posts: 5
Location: United States of America
Zinfidel wrote:
A quick scan of the speedrun.com guides has a glitch document. Looks like it's written for the PC version of the game, but perhaps it will be of use to you: https://www.speedrun.com/turok2/guide/c677a
I actually had not come across that document yet. Very interesting. I noticed they didn’t mention the undead glitch, which does work on N64, but uses a different setup. I would imagine that many of the glitches do work, given the games likely use the same engine, just recompiled. One glitch that I know won’t work is Level 3 Primakey early since it relies on PC quick saves, which aren’t available on N64, but the undead glitch can be used to accomplish a similar result. I’ve been watching PC speed runs and that seems to be the generally accepted strategy on PC now as well is undead to avoid dying to poison water on Level 3. Also, I’ll need to optimize strafe running, because on PC you have limited angles, but on N64 since there is analog input, there should be an angle that is more optimal to others. I can brute force that in BizHawk once I finish mapping as many memory addresses as I can.