Editor
Joined: 11/17/2015
Posts: 61
Link to video This is the speedrun Turok 2 PC at AGDQ 2018. A developer of the port was online and commented on some things that might be interesting.
Totally irrelevant link My consoles: PS2 (PS1 as bw\c), NDS Lite (GBA as bw/c), 3DS XL, Wii U (vWii theoretically), PS4 slim.
Eagerestwolf
He/Him
Joined: 7/17/2018
Posts: 5
Location: United States of America
Status update on this. I was looking into creating a TAS of this game, and I can agree with what has already been concluded. This game is not TAS-able. This is for a few reasons: First, as has been pointed out, this game suffers from immense lag, even when emulating the Expansion Pak. Turok is one of the odd cases with the Expansion Pak in that it's not required, it just increases the texture resolutions which only serves to make the lag worse. Second, given that many of the tricks and techs are frame perfect in Turok 2, the aforementioned lag makes many of the tricks completely impossible. This could be counteracted as it is in many N64 games by adjusting the timing of tricks, but Turok 2's lag seems to be wild and inconsistent. Finally, the lag makes inputs very sketchy at best. Input C-Right for a single frame and then you won't move for an arbitrary number of frames, then you'll move for an arbitrary number of frames before you stop moving. This makes it almost impossible to do anything even relating to movement, and makes de-syncing almost inevitable. I will continue to look into this and see if there is anything I can do to make this work, but the lag is so intense that I just don't find it feasible. Furthermore, as has been stated previously, this is not an emulation issue.