Argh. Seriously desynch problem using SNES9X v1.43.(Not the WIP version. Just 1.43.) It doesn't even go into Modero or anything. It floated near it, but never went in. Just kind'a sits there for a while, then the Sky Palace moves a bit, blah blah blah. Anyway! It works perfectly with the WIP version, of course.
Now then, let's get into things:
Actraiser 2 is, of course, the sequel to the action/simulation game Actraiser. A2 is missing the Simulation scenes from the original, decidedly sticking with the Action scenes instead. One would think this would make for much faster and more exciting gameplay, but oddly enough, it does not. Though the Master has much more moves in this version than he did in the original(and a new form, apparently), this game plays much more slowly than the original by far, thus becoming rather tedious and boring after a while. However, Zurreco tries to keep it as interesting as he can.
Modero
• You took a hit from one of those critters on purpose, I notice. I didn't really see any other way around it, either.
• Nice job on dispatching the first Giant Bird boss. Equally nice in making the game scroll back to the Left after you jumped in that hole. XD
• Hah, the hero looks like he's having a seizure.
• Are those spikes in the second part of Modero just there for decoration, or what? Sheesh.
• Nice job in quickly destroying the Hunger.(I guess that's what it's called.)
Demon's Cave
• Very nice navigation skills in those ant tunnels.
• Exceedingly efficient way to take care of Gluttony!
Industen
• I'm not sure if it's possible, but if it is, you could have easily hit the Vile Weed boss with that third fireball.
• Very quick work in tiring out Fatigue. Hah, bad joke. :x
• Anyone else notice Fatigue's cloud came back after the level was over?
Benefic
• It looked like you got a little hung-up on that underhanging slab of rock after you let yourself get nailed by that bat, there. . .
• Very nice job on destroying the Death Adder.
• Did you purposely take one of those hits while crawling up-stream? There was one hit that didn't quite look like it was done on purpose, to me. . .
• Also, nice job of destroying the Giant Snail.
Tortoise Island
• It never fails that whenever I see all those stoned people(turned to stone, not drugged-up, duh), I can't help but feel a little bad.
• Nothing like squishing a little demon-squid for fun, eh? Nice job in quickly dispatching it.
Altheria
• Ya know, it just dawned on me. How can your fly while underwater? *is suddenly reminded of Sonic the Hedgehog 2 and Miles "Tails" Prower. :x*
• Nice disposal of the Flame of Jealousy.
• Did anyone else notice the hero's spirit hung out under the score once the level was over this time?
Death Field
• God, I hated this level. Playing it, I mean. Watching you blaze through it, though, was fun!
• That first bit of fire? I think you could've jumped over that a little better, perhaps.
• "Hey. . . Didn't we kick this guy's ass in Actraiser? Ah well, I guess we'll kick it again! In record time, of course."
• You missed one of your Magic Balls of Doom on your first spell against the King of Justania, but his death pose was pretty nifty.
Almetha
• Nice heat-lightning-dodging there! Jumping off-screen to avoid it works like a charm.
• Geezus. Which one of you is "Fury" again? Heh. Nicely done.
Lovaous Palace
• Out of the frying pan, and into. . .the freezer? Qué?
• Huh! Learn something new every day. . . I had no idea you could crack those mechanical crab's claws.
• Meh. I think you might've been better off using the Magic Energy Balls instead of the Firestream spell against the Demon Saytr Knight(?).
• I'm not sure if there was actually much you could've done to speed up the battle against the Frozen Queen.
Lovaous Palace(King's Mind)
• You got hit fighting the Dark Spirit boss. And it didn't look like it was done on purpose. But that's just my outlook.
• Whoa. . . Mode 7 at its best. Neat crap!
• Nice defeating of Deception! You took a hit, but this time, it looked like it was planned.
Gratis
• Nice Ice Spirit defense!
• As with the other Demon Satyr, I think this one could've been damaged more by the Magic Energy Balls than the Firestream, but again, that's just me.
• Heh, excellent way to put the King of the Goblins in his place.
Stormrook
• Man, they must've run out of bosses if there's another Death Adder here in Stormrook Castle. . .
• Yep. Ran out of bosses. Another Demon Satyr! Geezus. Glad to see you didn't waste time or magic on this one, though.
• You missed one of your Magic Energy Balls while fighting Doom, but somehow, I don't think that it really matters too much. You also took a hit that seemed unnecessary to me.
• Damn, but that was an excessively long level.
Tower of Souls
• In the Sub-Boss Battles, your fight with the Flying Centaur could've gone a bit faster, I'd think. . .
• Hm. And you missed a couple of attacks and took a hit taking down the Demon Satyr. Bad form.
• Interesting tactics on the Mechanical Entity boss.
Death Heim
• So many fallen angels. . .
• Mm. Projectiles.
• I'm not quite following why you nuked the mini-Jealousy heads before going after the flame itself, here. . . But whatever.
• Looks like you took an unnecessary hit against Gluttony, to me. . . If this were a Zelda game, you'd stop shooting Sword Projectiles, now. Heh.
• It's amazing how often using the same tactic twice works, as seen fighting Fury the second time.
• Pretty good tactics fighting Doom.
• I don't think some of those hits against Deception could've been avoided, so nice job.
• Wasn't there some way to avoid getting hit by the Mechanical Entity's Clock attack?
• Whoa. Tanzra got a serious upgrade! Still seems like a cream puff to me, though. Nice use of rapid-fire Projectiles, by the way.
• Isn't that the same cliffside from Actraiser?
My Vote: Yes.
Reasons: Though the game itself may be exceedingly dull, dry, and boring, Zurreco does a good job of playing it as quickly as possible. There are very few glitches to exploit, but the one glitch he does exploit(the Rapid-Fire Projectiles glitch), he exploits in a very nice manner. "Expert" schmexpert. This run makes the game look easy, but doesn't make it look any less cheap.(As far as "impossible-to-avoid" hits go.)
Advice: Try and take less hits when possible. You can't avoid all of them, but those you can, try harder to avoid.