Post subject: FCEUX hide only player / main character sprite?
Joined: 4/21/2021
Posts: 6
Hi All With FCEUX does anyone know if it's possible to only turn off the Sprite for the main character / player? So not all sprites? Thanks in advance.
Joined: 6/4/2020
Posts: 42
Obviously every game is coded differently, so you would need to know which sprite slot your desired sprite goes to, and somehow make it transparent, although I personally can't think of a way to do that without hacking the ROM to make that sprite transparent in the first place. However, other people might know a way to pull it off. What are you gonna use it for?
Joined: 4/21/2021
Posts: 6
redatchyon2098 wrote:
Obviously every game is coded differently, so you would need to know which sprite slot your desired sprite goes to, and somehow make it transparent, although I personally can't think of a way to do that without hacking the ROM to make that sprite transparent in the first place. However, other people might know a way to pull it off. What are you gonna use it for?
Thanks for taking the time to respond. I want to replace the main character in my video editing suite with something else. In some cases it can just be done with masking, but then when the main character collides with other sprites it's impossible to do then. I'm wondering if there is another way around it perhaps? Maybe using Game Genie? Although I have had zero luck getting Game Genie to work from this links explanation https://www.fantasyanime.com/emuhelp/fceux#using-game-genie with Donkey Kong on the NES with any of these codes SXYAOP Infinite lives PETANA Start with 1 life TETANA Start with 6 lives PETANE Start with 9 lives AEVAVSIA Controllable jump EAKOLSLG Keep hammer for longer
Joined: 6/4/2020
Posts: 42
Interesting. I personally think the best way to do that would be to just change the sprite's design in ROM, or maybe even change everything else so that you can make a matte? Sounds like a lot of work that requires a lot of technical knowledge, though. Also, that is the correct way to do game genie codes. why wouldn't it work?
Joined: 4/21/2021
Posts: 6
I'm not sure why the cheat code isnt working. Maybe its not the EXACT specific ROM?
Joined: 6/4/2020
Posts: 42
Is the cheat even working in a weird way, or is it not working in the slightest? If the code is wrong, you could try using cheat search or RAM search combined with some code analysis to figure out what ROM address you need to patch, and turn that into a game genie code. Since Donkey Kong doesn't use ROM banks(The whole game is small enough to fit without it) you could try going into 'cheats' and getting rid of the "compare" value, you don't need it anyway, and if it's the wrong value it can cripple the cheat.I'll try getting the ROM myself and I'll screw around with it.
Joined: 4/21/2021
Posts: 6
Ah, Ive got infinite lives to work on DK from this https://www.consoledatabase.com/cheats/nes/donkeykong/ Looks like I was entering the Game Genie Code for CLASSICS in error. User error. My bad. Thanks for your help.