Joined: 7/13/2012
Posts: 25
Wipeout 3 [TAS] - Venom Tournament - Pirhana-A https://www.youtube.com/watch?v=CH8KlMN3N6c Wipeout 3 [TAS] - Rapier Tournament - Pirhana-A https://www.youtube.com/watch?v=4HU9uGi9qOc Wipeout 3 [TAS] - Phantom Tournament - Pirhana-A - No Damage (go to post #2, below) http://tasvideos.org/forum/viewtopic.php?p=505585#505585 ----- Hello. These are my TAS videos and few comments about racing in this game. Compared to previous Wipeout game in the series, ships feel more heavy and steering must be done more in-advance. More advanced steering, that relies on directional brakes, that yields more optimal line, looks like this: release acceleration, apply directional brake, apply acceleration again. And so far, this looks like number one feature that needs to be properly used in getting best lap times. Few ways of boosting the speed:
- flying through boost pods - the obvious way. - using boost button - drains ship health and not possible if health is low. - off opponents - done mainly at the beginning of the race, as this is when AI is programmed to race faster to get away from the player. - off track bounds - looks like this can be done by positioning the ship at certain angle against the track bound. near parallel, shallow angle, that makes engine output touch the wall somewhat effectively. - autopilot pickup - discarding autopilot, while in use, rather than waiting it expires, causes speed boost.
General objectives when racing are to brake only before the apex and have fastest corner exit speed. Adjusted if doing corner section or dealing with opponents. Why not Wipeout 3 Special Edition instead? There is only PAL version of it and it runs at 25Hz, compared to base, NTSC game, that does 30Hz. This is the only reason it seems.
Joined: 7/13/2012
Posts: 25
Wipeout 3 [TAS] - Phantom Tournament - Pirhana-A - No Damage Link to video As with previous ones, done using rewinding and 0.5 game speed. Emulator used is Mednafen. Phantom is the fastest speed class in the game. I'm not speed boosting using ship health and healing in the pit. Let it be a no damage run. This way seems more interesting at this point. Otherwise, it would require more strategy, like health budget that is different for each track. Actually boosting on corner bounds, like that you see in the first track, is very hard to do, even with rewinding. That's why these are not consistent across laps. I'm leaving it as things to discover at this point. Easier boosts are those that can be done on bounds during straights. Boosting on opponents on the race begin is the easier part, compared. Places where the autopilot can be used to go faster around corners are also not discovered.
Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
Wow. Wipeout is a pretty fast-paced game when you're not bumping into a wall every 5 seconds. I had no idea, because I absolutely suck at it. =D Pretty cool! Though this just gave me the thought that it would be sweet to see some Rollcage TAS'd.