Post subject: RNG change
Styrixa
He/Him
Joined: 5/23/2021
Posts: 2
Location: USA
I'm working with the latest build on a Windows computer, and am wondering about the RNG. Is there a way to modify what it's based on? For action games, it's fine, but with RPGs, it is too predictable. Like Dragon Warrior III, if a freeze state is made in battle, one can give commands, then run the turn, and then see what the monsters do. Then you can load the save state and choose actions directly based on what they are going to do. The same thing makes gambling too easy. Is there a way to change RNG so that it rechecks it every moment based on the system clock or something else? Maybe there is, and I just don't understand. I'm a neophyte when it comes to some of this. Thanks,
Samsara
She/They
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Location: Northern California
The RNG in any game is inherent to the game itself, it's not something built in to the console or the emulator. Changing it would require hacking the game.
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In theory you could probably make a Lua script that would create an unpredictable RNG for you. How it'd end up looking would depend on the game.
Styrixa
He/Him
Joined: 5/23/2021
Posts: 2
Location: USA
Samsara wrote:
The RNG in any game is inherent to the game itself, it's not something built in to the console or the emulator. Changing it would require hacking the game.
Sounds like a new project. :) Thanks!