This is my first ever submission.
I use snes9x-1.43-win32 as my emulator
The settings i use for the saound quality is:
- Sound Driver: Snes9x DirectSound
- Playback Rate: 48 KHz
- Mix Interval: 10 ms
- Buffer Length: 10 ms
- 16-Bit playback: Check
- Stereo: Check
- Reverse Stereo: Uncheck
- Linear Interp. of S.Data: Check
- Generate sample data in sync with sound CPU: Uncheck
The settings i use for sound emulation is:
- Volume envelope height reading: Check
- Echo Effects: Check
- Master volume control: Check
- Mute Sound: Uncheck
- Anti-Resonance's sample decoding method: Uncheck
- Enable saound CPU emulation: Check
The Emulation settings are these:
- Auto-Save S-RAM: 30
- Skip at most: 1
- Skip Rendering: 15
- Tab Toggles Turbo: Uncheck
Cameltry is a game kinda like pinball but without the flaps and instead of the ball going around it is the board thats moving. The point of the game is to get from start to finish (naturaly) in the fastest time possible, and that is hard. This game may look kinda easy to just zoom through but it is not. The key to fast completian of the game is the bouncing. Generaly it goes faster to avoid all kind of contakt to the walls but that is simply impossible. Sometimes it is even faster and required to bounce for a faster run.
I try to make this movie interesting to look at and in the same time comlete it as fast as possible. The hardest part of this game is to control the bounce. If you press down near a wall the ball will shoot of and speed increasing. This is not just hard to do in the right direction it is also very unreliable since the ball can go in any kind of direction.
The aims I had for this run were these:
- Fastest time
- Playing at hardest level
- Takes no damage (not hitting any timereducing marks)
Truncated: Rejected in favor of
this submission which is faster. When you submit a faster version, you should cancel your older one to make life easier for the judges.