Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1222
Location: Romania
Hello, everyone! About one month ago a glitch was discovered that lets save a lot of time by going through the walls under certain conditions. This will make future GBA TAS much different from regular PC Doom TASes. If you're interested in it, feel free to read more about it here: https://www.doomworld.com/forum/topic/122764-new-glitch-in-doom-gba-breaks-the-full-game-any-world-record-once-again/
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1222
Location: Romania
During the testing I found a shortcut in the 135-degree corner which would save 2-3 secs. The problem is, I cannot repeat it in the actual TAS even if I try to match player's conditions (exact position and angle) and copy-paste the input for my test movie. Here is the moment from my workaround movie where I found it: Link to video ----------- Here is the input file of my testing (skip to frame 9000 to see that moment): User movie #72971812683375625 RAM Watch file: User movie #72971573659475520 - X and Y coordinates are square hitbox edges: 3 addresses per each coordinate because 2 edges have 2 identical values, so I omitted one of them. - X and Y velocity are individual for each map. (M5) at the end means they work only on Map 5. ----------- UPD: found a better route comparing to RTA's one which partially levels the time difference. Still, this trick will remain as a potential improvement.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1222
Location: Romania
TASing is like making a film: only the best takes are shown in the final movie.