Post subject: Can frame advancement(F) be always on?
Joined: 8/15/2021
Posts: 2
I just notice it runs smoother when holding F so I wondering if it can be done without holding the F key all the time. Like maybe make it a toggle. Click to change between advancing/pausing?
Post subject: Re: Can frame advancement(F) be always on?
Emulator Coder, Judge, Experienced player (609)
Joined: 2/26/2020
Posts: 698
Location: California
monji wrote:
I wondering if it can be done without holding the F key all the time.
Running the emulator normally without holding the frame advance key is identical to holding down the frame advance key, save for the lack of audio for the latter.
Joined: 8/15/2021
Posts: 2
I just started using it and I read somewhere there is an issue with ps1. There is this noise like when an fm radio station has bad signal shhhh...shhh...shhh, unthrottled makes the the sound worse like when you put slow mo on a video and everyone sound drunk, plus the sound is being cut every little bit, for this I read I need to increase the buffer but 250 is not enough I thing because it still being cut in a little bigger intervals. When I hold F the noise goes away but the cuts are still there. There is sound when I hold F if I uncheck mute frame advancement. noticed accidentally while tweaking the config and what is that yellow light in the bottom left corner. It is keep blinking when the sound is cut but it also blinks when I turn off the sound
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
monji wrote:
what is that yellow light in the bottom left corner. It is keep blinking when the sound is cut but it also blinks when I turn off the sound
I think that lights up when the disc is being read. Either way, you're right, it has nothing to do with audio. The audio issues could be caused by your computer, or emulation issues in the game you're running. Until you resolve it, you can use a program like AutoHotkey to hold down the F key for you (in this case by toggling NumLock on, change TAB to F in that code) so it plays more smoothly.