-Emulator used : Bizhawk 2.4.2.
AP: Abbreviation for Action Point. Each enemy is assigned an AP, and when the value reaches 0, the enemy will act.
Global RNG : Used to determine initial values for battle (group ID of enemies, initial AP, base AP, gender and so on. More precisely, it determines the initial value of the Battle RNG.), to check for hits in battle, and to grow abilities. It is not updated in the result screen, so you need to adjust it in MAP or in battle.
Battle RNG : Used to determine damage, AP, steal, and drop. This RNG does not change if you do not act, and is a bijective map in the set 256^256.
Basically, battles are matter of choosing a combination of good AP and the best Battle RNG for critical hits. At the end of a Level Star-earning battle, you adjust to the Global RNG, which increases strengths.
Pup : Global RNG is adjusted for Beachbum encounters, and random numbers are adjusted for dropping a humour and feather.
Mama Komodo : Cut down on buying and collecting elements by making them critical.
Karsh (in Cape Howl): Let the Power Glove drop.
Ketchop: Make the magic ring drop.
Polly: Kill her before she moves.
Solt & Peppor at Mount Pyre: Have them drop Sky Djinn Ring and Dragoon Gauntlet. There are few random numbers to drop both, so you need to adjust a bit.
After Miguel: Style Copy is very slow, so let Kersh run wild.
After getting Mastermune : You don't need to adjust crit anymore, you only need to look at the initial AP.
Fate : I found it faster to beat him up than to use the summoning element Saints, since his strength is adjusted.
Samsara: While there are some minor movement/menuing errors in places, they don't detract from the overall quality of the run. Accepting.