Could be interesting - in particular, I think it would be interesting to make a full analysis of the physics of this game - basically making a mathematical model of how the game works, and find the perfect game by this model. Maybe it's only me who finds those ideas interesting. :) I tried doing this some months ago, with some luck, but it's a big project to understand how everything works in this game.
Anyway, I have a bunch of RAM addresses if they can be of help:
00B7 Direction
CE Swing|speed
CD Club
12E Screw
| |
00B0 Ball|Y|sub
00B1 Ball|Y|pos
00AD Ball|X|sub
00AE Ball|X|pos
| |
00B6 Ball|height|pix
00B5 Ball|height|sub
D6 Swing|traject
x96 Wind|dir,|20=R
97 Wind|speed
8F Dist?
| |
E1 Ball|height|sp
E2 Ball|height|sp
db Ball|X|speedpix
da Ball|X|speedsub
| |
| |
sub=sp=subpixel, tracect=tracectory, Dist?=distance to hole (probably)
Some more facts:
Shot directions: 256
Swing speeds: 3
Clubs: 14
Screws: 5
Possible shots: 53760
This does not count in wind speed, which is a random factor I do not fully understand yet. But ~50k possibilites per shot isn't that bad - it would be quite possible to brute force each possibility, and you can of course cut this down more by eliminating shot directions and swing speeds that are obviously bad.