I was testing out how a TAS would look and sound with the hopping sound turned off, when I stumbled upon a new glitch that lets you hop on water tiles:
User movie #74821290378450750Link to video
I'm calling it Phantom Log, since it acts like an extension of the passing logs and seems to disappear once they pass by. There are also water tiles like the first one I step on that are always safe to land on; maybe the developers forgot to set them as hazardous.
Also I attempted to resync my published run of this game but it desynced at about frame 13700. I think it'd be better to just redo the run, with sound effects turned off to make it less painful to watch. It takes 16 frames to turn off the sfx, and I noticed after doing so that some enemy positions changed. So TASeditor was right, and I should've investigated luck manipulation better. Thanks TASeditor!