Post subject: Ehrgeiz - God Bless The Ring
Zinfidel
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Joined: 11/21/2019
Posts: 247
Location: Washington
I make tool-assisted playarounds for Ehrgeiz every now and then just as a personal project. They aren't really speedruns, with the goal of "use every move the character has while also being fast." So, the videos aren't really a good fit for the site, but I figure I'll post my newest one here in the hopes that people find it entertaining. They only take like a week to make so there certainly isn't any extremely intense optimization at play here outside of making sure that input is as crisp, well-timed, and minimal as possible. Link to video User movie #64615340919429708 I've also created playarounds for Lee Shuwen, Han Daehan, and Dasher Inoba. They are all pretty bad since I was just barely learning how to TAS (and encode videos) while making them. An actual any% speedrun of the game would be pretty boring and aggravating to make. The CPU has a bad habit of stalling fights as often as it can by staying in invincibility states (like being on the ground) for as long as it can. It also tends not to be very aggressive, which means you have to find ways to provoke it to attack so that you can counter attack. The CPU also performs interrupts on basically everything, so you are constantly trying to find a single frame out of 30 or more for every move where the CPU decides not to interrupt you. Someone else should make one because as far as I know, I'm the only person who has created any TASes for the arcade mode of this game rather than the dungeon mode. I'm honestly not that creative and I figure others might be able to put together a really cool show. Some characters with a LOT of potential for a playaround: Clair/Tifa (complex combo systems), Koji (Parries, throw loop system), Doza (lots of fancy combo variations).
Joined: 5/9/2005
Posts: 748
I pretty much agree with you in that fighters like this are better suited towards play-arounds rather than pure speedruns. So I appreciate you posting this at least. That said; I'm far from an expert on the genera... I played Tekken3 back in the day I think? So can't offer much creative comments other than, liked the video. Heck, the only reason I have heard of the game is as I was a big FF7 dork as a kid. Ha, that said, I'll definitely watch a playthrough of Cloud or Tifa. I recall my younger self wondering what they would play like in this. Tell me Tifa can spawn a dolphin with an uppercut?! (And that boss of a grey lion like character had to be Red-X111 at some point in development right?)
Zinfidel
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Player (199)
Joined: 11/21/2019
Posts: 247
Location: Washington
Glad to hear you liked the video! I'm afraid that while Tifa does have Dolphin Blow in her moveset, it does not summon a dolphin on hit. :( The Django = Red XIII thing is weird in this game. The character is clearly Red XIII, and all of his moves reference Seto, Red XIII, or other final fantasy stuff. His alternate costume color also makes him look exactly like Red XIII, color and all. For some reason though, his name has just been "Django", even in the original arcade release. The arcade version of this game had Cloud and Tifa as in the PSX version, but they were simply known as "Guardian" and "Summoner" when you fought them. It might be that there was licensing being worked out while cabinets were being shipped. When the PSX version landed, not only did Cloud and Tifa get their real names, but Sephiroth, Yuffie, Vincent, and Zack all got added to the game as well. However, Django is still called Django. So, I'm not sure what the devs wanted to do with the character.
Zinfidel
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Player (199)
Joined: 11/21/2019
Posts: 247
Location: Washington
Just finished a Tifa exhibition: Link to video