Game objectives

  • Emulator used: desmume-0.9.6 and also Advanced Bus-Level Timing OFF
  • Use Savedata
  • Aim For Fastest Time
  • Manipulates luck
  • Takes Damage To Save Time

About The Game

Castlevania - Order of Ecclesia is the Castlevania series of the third work of Nintendo DS. In the front, unlike two works, the map is stage form. If each stage is not cleared, the next stage will appear. Although the character which can be chosen first is only "Shanoa", "Albus" can be chosen once it clears.

About This Run

This TAS aims at the fastest clearance by Albus which can be chosen once it clears by Shanoa. The features of Albus are that it can leap to the place which pushed the touch pen, and the invincibility in Backdash. This "a touch pen warp" and "Backdash" are used for movement. If a touch pen warp is used, it will consume MP 30 times. MP takes the time of 60 frames to resume recovery, once it consumes in a form of some kind, although it recovers one time to one frame. It is necessary to use this touch pen warp and backdash properly well.

Savedata

This TAS is using Savedata. I was allowed to use dsv which dsm of Shanoa TAS testrun which gocha created creates as this Savedata. I am thankful to gocha who permitted dsm use.
  • [dead link removed] (Exclusive use
desmume-0.9.6 and Advanced Bus-Level Timing ON)

Author's Encode

<Part1>
<Part2>

klmz: Claimed for judging. Is there an explanation on the different sram included in this submission file from that produced with the quoted [dead link removed]?
mtbRc: This save data copies the player data 1 of the save data which Shanoa TAS Test Run which gocha created creates to 2, and deletes the data of 1.
klmz: Okay. Although the sram that I created following your instructions had a few different bytes, it was verified to play this movie in sync (by replacing the original sram included in the movie). So I think that we can assume that the different bytes do not matter much according to the my test.
klmz: Good quality and feedfacks. Accepted as a concept demo with justified sram usage.

Joined: 8/29/2005
Posts: 148
Location: Dayton, OH
Encoding...
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14909
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1928] DS Castlevania: Order of Ecclesia "Albus mode" by mtbRc in 18:03.21
Tub
Joined: 6/25/2005
Posts: 1377
The encode suffers from severe A-V-desync for me, using either mplayer or mplayer2, both with and without -no-correct-pts. VLC seems to work fine.
m00
Joined: 11/26/2006
Posts: 115
could someone encode that mentioned testrun of Shanoa plz? ^^
Joined: 7/2/2007
Posts: 3960
I wouldn't be surprised if that "test run" was really just an unassisted run with savestates -- not very optimized, in other words. All it has to do is unlock Albus Mode; it doesn't have to be remotely fast about it.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
4K 60 FPS YouTube encode: Link to video
EZGames69
He/They
Publisher, Reviewer, Expert player (4001)
Joined: 5/29/2017
Posts: 2711
Location: Michigan
I think it would be better to have the movie subtitles in the gameplay screen instead of the map screen
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
fsvgm777
She/Her
Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
EZGames69 wrote:
I think it would be better to have the movie subtitles in the gameplay screen instead of the map screen
Yeah, agreed here. Additionally, I feel the first few screens should be just top-only (and the switch to focusing to the bottom screen should happen after the "Online Interactions" screen.
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Joined: 10/15/2021
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Redone encode: Link to video
fsvgm777
She/Her
Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Okay, I feel really bad for this, because I didn't check the encode in full the first time around, but the credits should just be both screens stacked vertically and no focusing on the bottom screen.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
Editor, Publisher, Player (46)
Joined: 10/15/2021
Posts: 371
Another redo: Link to video
fsvgm777
She/Her
Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
All good now.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.