MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
Verification movie idea for current RTA route to TAS: - Get the first Jiggy to open MM - Learn all abilities in MM - Get at least 9 Jiggies in MM to open TTC and BGS - Learn shock pad jump in TTC - Get at least 180 Notes to access BGS - Unlock the wading boots in BGS - Get at least 8 Jiggies in TTC and BGS to open FP - Get at least 260 Notes to access FP - Learn the flying charge in FP - Get at least 9 more Jiggies 350 Notes to open GV - Unlock the speed shoes in GV - Save and Quit
Post subject: MMM Church Early
The8bitbeast
He/Him
Expert player (2633)
Joined: 11/26/2015
Posts: 183
Location: Australia
The8bitbeast
He/Him
Expert player (2633)
Joined: 11/26/2015
Posts: 183
Location: Australia
Well.. I just saved 20 minutes for the any% TAS. I found 810 skip!! Note: This is PAL only. Main video: https://youtu.be/rC5sLwptgRg Technical Explanation: https://youtu.be/p01ZkghXj5E Button File of the skip: http://tasvideos.org/userfiles/info/60678307803045041
Alyosha
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Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
Wow! Starting off 2020 strong with a awesome find, nice work The8bitbeast! Although I would like to see this performed on console to ensure it's not a mupen artifact.
Player (197)
Joined: 8/10/2013
Posts: 161
These lag frame induced style clips were originally seen on console while falling from heights and interacting with certain objects: https://www.twitch.tv/videos/96038529?filter=highlights&sort=time https://www.twitch.tv/funderful_/clip/SilkyPiercingAntDerp?filter=clips&range=all&sort=time https://www.youtube.com/watch?v=aVdw7S_jDfI The principle is the same, so by theory this trick should work as well. There's no real way to prove that this is possible on console with no TAS tools and no console verification for this game. The best thing for the community to do is assume the mechanism has the same valid application here. Edit: However, simply clipping out of bounds in this room at this spot would be technically proof of concept. I'm sure people will be motivated to find some RTA way to do this now that this has been found, so maybe we will see someone get at least a clip out of bounds eventually after hours of trying. This trick is definitely not RTA viable in its current state though.
Projects: Banjo-Kazooie Any% with FFM
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
810 note door skip and oot any% improvement on the same day! What a remarkable achievement, nice work! If it becomes RTA viable even better, good luck!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (197)
Joined: 8/10/2013
Posts: 161
The route is 99% done and the TAS is getting close to done with Mumbo's Mountain :)
Projects: Banjo-Kazooie Any% with FFM
CoolHandMike
He/Him
Editor, Judge, Experienced player (895)
Joined: 3/9/2019
Posts: 695
Hyperresonance wrote:
The route is 99% done and the TAS is getting close to done with Mumbo's Mountain :)
Looking forward to it!
discord: CoolHandMike#0352
Post subject: CCW Early & Huge new general tech
The8bitbeast
He/Him
Expert player (2633)
Joined: 11/26/2015
Posts: 183
Location: Australia
I broke Banjo again :) With some very very precise positioning and floating point shennanigans, you can clip downwards through most floors - expecially the ones with a coordinate close to 0. Here's CCW early with it. This has also been verified on console using a hack to achieve the correct horizontal position. The any% TAS is now down to 1 jiggy!! Video: https://youtu.be/qJ7b5OJOLlw BK2: http://tasvideos.org/userfiles/info/61959994894066899
Post subject: Banjo-Kazooie LOTAD in 16:44 (19:28 TAS Timing)
The8bitbeast
He/Him
Expert player (2633)
Joined: 11/26/2015
Posts: 183
Location: Australia
I've finished work on an any% LOTAD. This uses bitclips to achieve a much faster time than previously possible. It also uses position hacks to achieve the floating point precise position, as TASing it normally would take several days or weeks per bitclip, but everything in the TAS is possible to do. Video with commentary: https://youtu.be/mszPuW6n9aI Video without commentary: https://youtu.be/AMdodBJBzKo Button file: https://tasvideos.org/UserFiles/Info/637771986164365069