Post subject: MediEvil II
Former player
Joined: 3/27/2010
Posts: 270
Not a shock I'd make a thread stating I'd be doing this game since I've already TAS'd the first game in the series! Now, for those interested, don't get your hopes up, this TAS wont even be majorly worked on til me and the other Spyro 2 100% Tasers finish up Spyro 2 100%. ~ Route: Standard only do whats necessary route. ~ Current Glitches: Sadly, the level loop glitch from the first game exists yet, I don't know of anywhere were we can actually begin to level loop, and the select glitch has been fixed. 1.) Speed Multiplication Glitch; Once you start running, the speed is caped at a certain amount... However if you mash the up arrow (easy with frame advance), dans speed will mutliply every single time you press up. Very useful for getting between places easy. Note: It's not always a 2x multiplication, but I like the name of the glitch that I chose lol. 2.) Level loop glitch; As stated above it exists, though idk how to do it in this game, yet. ~ The game has graphical glitches, which is really a pain. It's not bad enough like Crash Bandicoot 3, but still the ground stretches and things like the on PSXJin, so its not great for eye candy. If you have anything you'd like to add, feel free to put it in this thread.
Former player
Joined: 3/27/2010
Posts: 270
Post 2: Level Playout ---------------------------------- After mild testing, I've found that the speed multi glitch only allows you to quickly get from point a to b to c to... etc... Unfortunately, levels have a thing where levels can't be so easily skipped. Now, this hasn't been tested with the level loop glitch to get over invisible barriers to see if things like "Transfer points", "Exit Triggers", and things like that are still there without using a key at a point for example. Yet, even though the speed multi glitch will get you to speed at unimaginable rates normally, when you run through invisible barriers, even doors, exit triggers... The game recognizes that you are still within the level boundaries, even though you temporarily aren't... then no matter where you are, be it in the air walking, or on the ground... You're pushed back to the exact spot the level thinks you are. Although it's still possible to get out of bounds in this game, I've yet to find a good spot to where it's useful :( . However, minus all the bad news and we get some great news! Chalices and the rewards from them have a much better use in an any% run because instead of the usual minute it takes to get the item, it only takes about 10 seconds, which marvelously helps far more than the 10 seconds it takes to get the item, and most levels, you actually can fill the chalice along the way. Level 1: The Museum (Get chalice?: ✔) - info here. Level 2:Tyrannosaurus Wrecks [Boss Battle; No Chalice] - info here. Level 3: Kensington (Get chalice?: ✔) - info here. Level 4: The Freakshow (Get chalice?: ✔) - info here. Level 5: Greenwich Observatory (Get chalice?: ✔) - info here. Level 6: Kew Gardens (Get chalice?: ✔) - info here. Level 7: Dankenstein (Get Chalice?: ✔) - info here. Level 8: Wulfrum Hall (Get chalice?: ✖) - info here. Level 9: The Count [Boss Battle; No Chalice] - info here. Level 10: Whitechapel (Get chalice?: ✔) - info here. Level 11: The Sewers (Get chalice?: ✖) - info here. Level 12: Time Machine - Museum (Get chalice?: N/A) - info here. Level 13: Time Machine - Sewers (Get chalice?: N/A) - info here. Level 14: Time Machine - Ripper (Get chalice?: Auto Pick Up for defeating) - Info here. Level 15: Cathedral Spires (Get chalice?: N/A) - info here. Level 16: Cathedral Spires Descent (Get chalice?: N/A) - info here. (FINAL)Level 17: The Demon [Boss Battles; No Chalice/ End of game] - http://youtu.be/PzyxRELsBkg?t=4m30s With that plan you can see that I'll be getting the enchanted sword and lightning at most. There are reasons, and honestly, unlike the last game seem to be alot more effective.
Joined: 5/19/2009
Posts: 47
IIRC you actually can't get into the level looping state without cheats in this game. Each time you try to go oob, dante will start to stutter walk in place, and won't take another step in any direction. No worries, though - there's a glitch involving this effect, which you can use to skip stuff. Dante will freeze in place, weather you're on the ground or not and there's a single frame window of opportunity where you can jump out of this state. You can use this to ascend above normally accessible heights or to travel along the 'oob barrier'. Eg. you can skip basically the whole whitechapel level with this. There are a lot of level design errors which can be used to skip whole chunks of stages. Like in kensington you can maneuver from the train tracks to a balcony and, from there, drop down into the trigger which transports you into the house where you get the pocket watch - from there you can head straight towards the level's exit. Or in greenwich observatory you can skip the cutscene where the green little pesky enemy appears for the first time, by going up the roof right before the cutscene trigger and doing some tricky jumps above it - then with some dash jumps you can skip all the following puzzles and go straight for the finish line. I don't recall anything more than that - it's been a long time since I played this game. Also, I can't remember if kbd works in this one too. edit: I wasn't aware of the speed glitch. Couldn't it be used to skip most of the sewers (or was it time machine: sewers?)? Either way kbd is useless now, even if it still works.
Former player
Joined: 3/27/2010
Posts: 270
groobo wrote:
IIRC you actually can't get into the level looping state without cheats in this game. Each time you try to go oob, dante will start to stutter walk in place, and won't take another step in any direction. No worries, though - there's a glitch involving this effect, which you can use to skip stuff. Dante will freeze in place, weather you're on the ground or not and there's a single frame window of opportunity where you can jump out of this state. You can use this to ascend above normally accessible heights or to travel along the 'oob barrier'. Eg. you can skip basically the whole whitechapel level with this. There are a lot of level design errors which can be used to skip whole chunks of stages. Like in kensington you can maneuver from the train tracks to a balcony and, from there, drop down into the trigger which transports you into the house where you get the pocket watch - from there you can head straight towards the level's exit. Or in greenwich observatory you can skip the cutscene where the green little pesky enemy appears for the first time, by going up the roof right before the cutscene trigger and doing some tricky jumps above it - then with some dash jumps you can skip all the following puzzles and go straight for the finish line. I don't recall anything more than that - it's been a long time since I played this game. Also, I can't remember if kbd works in this one too. edit: I wasn't aware of the speed glitch. Couldn't it be used to skip most of the sewers (or was it time machine: sewers?)? Either way kbd is useless now, even if it still works.
Hey Groobo, I figured you'd help me out with this one as well! Yes, the speed glitch was found only yesterday, by me. I've tested oob out before I even posted the thread and it's confusing to maneuver but possible. I don't think the kbd works, cause I haven't been able to get it to work, which is why I left it out of the glitch section (although its technically just a trick anyway, at least in my opinion), but with the speed glitch, It would be rather useless anyway. Sadly, the speed glitch doesn't work in the first game (at least in the same way), or it would improve the tas time by 20+ minutes (since it would be then possible to skip levels). Thanks for the input by the way, it's good to know what is shippable and what isn't from the get go. What's your input on getting chalices for certain levels? In my opinion I think getting the enchanted sword since when it's enchanted is very powerful, and using the lightnings special attack helps clear out many enemies at once. If skipping certain levels, like whitechapel, wouldn't it still be beneficial to get the chalice since in whitechapel, the first area gives you a whopping 83% chalice completion. edit: And of course, the same problem with maneuvering Dan exist in this game as well, even when moving straight the camera insist on making Dan turn multiple directions. Since moving straight and not detouring from that is faster than detouring even slightly, it becomes hard to optimize the TAS.
Joined: 5/19/2009
Posts: 47
I don't know about chalices, but it comes down to pure math anyway. Time the sections where you absolutely need to kill enemies with and without a different weapon than the standard sword, then time how much time getting this weapon takes. Add that up and you've got yourself an answer. Did you actually get into the looping state with normal game means?
Joined: 5/9/2005
Posts: 752
Gee, its all so simple! Such insight!
Former player
Joined: 3/27/2010
Posts: 270
groobo wrote:
I don't know about chalices, but it comes down to pure math anyway. Time the sections where you absolutely need to kill enemies with and without a different weapon than the standard sword, then time how much time getting this weapon takes. Add that up and you've got yourself an answer. Did you actually get into the looping state with normal game means?
Yeah pretty much. No I've not yet been able to do it, whenever I try (like trying to get away from kill triggers) I die due to the "Jumping from too high insta-death" before I can even reach the kill triggers. So level looping might not be usable.
Joined: 9/11/2013
Posts: 1
Location: Hungary
Hello, I saw your comment at the Medievil Forum, and because I love speedruns, and I think your Medievil TAS was amazing, I want to help you with that Medievil 2 run. Maybe you saw me on the medievil forum, if not, I'm an active member of the Medievil community, I'm the uploader of the Medievil 1 & 2 and Medievil Resurrection soundtrack videos. (I hope you saw them on youtube) So, now, I got two interesting things: There's a little bug at the Professor's Labs: http://www.youtube.com/watch?v=giJ5uysb_s8 Maybe you could use that in the speedrun, at the Dankenstein level. Okay, I thought about it, and you can't use that one, because you get the hands after the Wulfrum Hall level, and Dankenstein is before that one. :( - There is a Medievil 2 Beta 0.51 version of the game, if you are interested, pm rawtalent, or write a post here: http://sirdanielfortesque.proboards.com/thread/542/medievil-2-beta-51-differences You can refer to me if he don't wants to give you the ISO, but I think he will send it to you, he's a nice guy :D Okay, I just wanted to show you these two things, if I find some other interesting stuff about the game, I will post it. Keep up the good work!
Former player
Joined: 3/27/2010
Posts: 270
Tomco wrote:
There is a Medievil 2 Beta 0.51 version of the game, if you are interested, pm rawtalent, or write a post here: http://sirdanielfortesque.proboards.com/thread/542/medievil-2-beta-51-differences You can refer to me if he don't wants to give you the ISO, but I think he will send it to you, he's a nice guy :D Okay, I just wanted to show you these two things, if I find some other interesting stuff about the game, I will post it. Keep up the good work!
I'll be sure to check it out after we possible the "so so called Alpha version" of Medievil 1. The rolling demo thing. Also yeah, I saw that glitch but yeh. I'm not sure when I'll get around to this game, but it can't really be TAS'd yet because PSXJin (the tasing emulator) is awful for this game. Hopefully BizHawk PSX will fix that. Thanks by the way!
Player (196)
Joined: 4/27/2012
Posts: 109
Reviving this ancient thread because this will be my next project. The amount of eye candy this game offers is through the roof. I will be glitch finding for a little bit before I begin serious work.
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Player (196)
Joined: 4/27/2012
Posts: 109
Current things I can skip * The cannon in the museum * Early pocket watch in Kensington * Entire Freakshow level * Good portion of Greenwich * Most of kew gardens * Puzzles in wulfrum hall * Early key vip lounge in white chapel * Final cutscenes leading into the demon Possible future skips *T-Wrecks Skip *Kensington window clip * Greenwich exit trigger?? * Skip into Dankenstien??
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Player (196)
Joined: 4/27/2012
Posts: 109
White Chapel Skip, with new void launch strat Link to video This tas is going to be amazing
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Player (196)
Joined: 4/27/2012
Posts: 109
One of the biggest skips in the run, Might be able to skip getting hammer, not sure yet. The descent may be a problem without it. Link to video
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Player (196)
Joined: 4/27/2012
Posts: 109
This game is the game that keeps giving :D Link to video Link to video Link to video
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Player (196)
Joined: 4/27/2012
Posts: 109
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Editor, Reviewer, Skilled player (1353)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Please unembed your videos, as some pc may freeze (I didn't even try using mine). I also suggest putting the video title of each video next to the relative url. Great job btw, I'm now subscribing to your channel :D
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Player (196)
Joined: 4/27/2012
Posts: 109
ThunderAxe31 wrote:
Please unembed your videos, as some pc may freeze (I didn't even try using mine). I also suggest putting the video title of each video next to the relative url. Great job btw, I'm now subscribing to your channel :D
Awesome and thank you. I fixed the post btw.
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Player (196)
Joined: 4/27/2012
Posts: 109
I few more major skips have been discovered including wrong warping. Wrong Warp Cathedral Spires Pacifist Cathedral Spires Descent Puzzle Room Skip
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Player (196)
Joined: 4/27/2012
Posts: 109
We have finally found a use for the wrong warp, and conveniently enough it allows us to skip the most important level in the run. There is one problem, and that is finding a way to land without hacks, which seems to be extremely close. This will probably be the craziest skip that us as a community will find for this game. Link to video
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Player (196)
Joined: 4/27/2012
Posts: 109
I have finished making a TAS "demonstration" Which is pretty much a tool assisted movie with much less re-records than an actual TAS. This was done in around 23,000 re-records. This was done just to make a rough outline of what you actually need to beat the game, and to get a rough time estimate. There are still a few cutscenes left to be skipped, and a few other skips which could eventually put this category at sub 40 minutes. Link to video
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