I apologize for the delay in processing this submission.
I've noticed a lot of inconsistent optimization compared to
[2844] Genesis Flashback: The Quest for Identity by Alyosha in 22:29.99, particularly in menuing and comparable movement. Some comparable sections are noticeably slower than the published run, others are a fair bit quicker. Is there any reason for this? Frame rules, movement optimization between screens, RNG manipulation, emulation accuracy improvements, anything like that? The menuing at the very least seems like an oversight, something that would have been caught by referencing the published run, though I lack the familiarity with the game to tell if the overall movement is also an oversight or intentional.
There's definitely some very solid improvements in here with new glitches and strategies, but I worry that a good amount of time is being lost in these comparable sections.
EDIT: Some of these are pretty significant losses, too. You're only 2 seconds ahead of the published run at the start of the second area. Keeping pace with the published run in comparable sections (i.e, not the strictly improved rooms) would have put you at least 5-6 seconds ahead.
EDIT2: I've gone deeper into comparing the two runs and I don't think the optimization is up to snuff. Outside of rooms with new glitches/routing, time is constantly being lost.