Hi there! I noticed that my last submission (which was a TAS of Contra) got rejected. I realized that this is because there are SO MANY SUBMISSIONS OF CONTRA! So, I decided to take a different approach, and TAS a game that nobody's done one of before. I hope you enjoy this bite sized TAS!
Much thanks, fanTAStic.
Memory: I mean it has my name in the branch so I guess I have to do it huh.
Memory: Looking at this, I found 10 frames worth of general menuing mistakes. Here is a
cleaned up version. These mistakes went down in frequency as the tas went on, but because the layout is static once the game begins, it isn't difficult to correct earlier mistakes using TAStudio or some other form of input editing.
While I am not 100% sure on how efficient the route taken through this layout is, I do believe it could be improved. The author seems to seek out some matches that are closer to each other, at least early on. This results in multiple frame movements reaching the first of each pair. Optimally, one would always only move one tile after each match. It feels almost like they went for easier matches initially but since the layout is static once the game begins, it is trivial to know the locations of all tiles (I took a screenshot after finishing it personally) and there is no real need for this.
Finally, the layout itself can be different depending on RNG. So far I found that waiting on the title screen can change the RNG value. There is a very low probability that the layout in this TAS is remotely optimal considering this.
I am glad that you took your previous rejection in stride and kept tasing, but for publication content, we demand a bit more optimization and research. As such, I am rejecting this.