Try copying the entire Citra User directory including nand, sysdata, etc. Those folders allow Citra to decrypt the games, among other things.
Also the canary build I was referring to is already out.
It worked, thanks!
Yes, I have downloaded the latest version, so I will make a new list with my tests.
I created a new folder "2021 - Canary 1946" as the version number of the new release, there is also a "ThreeSD" folder inside to dissociate the movies recorded on a game version dumped from my 3DS or not.
Majora's Mask & Resident Evil Revelations (ThreeSD) use Citra promp window for name entry
For games like Kid Icarus, it would be great to have a "Virtual Pad", like in Bizhawk.
And zhupengfei is it possible to have a native solution for "larger sceen" to choose % of the botoom screen? I think of 2x the actual size, but having more solutions is good too. And can choose if the "botton screen" is bottom, middle or top, natively... The actual size is way too small.
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Citra 1946
*Ocarina of Time (ThreeSD), quick test of ~8minutes, syncHyrule Warriors Legends (ThreeSD), quick test of ~15minutes, sync (it desync at the beginning before)
Rayman Origins (intro + 3 first levels) syncPokemon Alpha Sapphire, quick test of ~20minutes syncDriver Renegade, quick test of ~9minutes syncAzure Striker Gunvolt Striker Pack (SP), quick test of ~8minutes, like my previous tests, sync now
Azure Striker Gunvolt 2, quick test of ~8minutes, like my previous tests, sync now
Metroid: Samus Returns, quick test of ~12minutes, like my previous tests, sync now
ZARA the Fastest Fairy, quick test, like my previous tests, sync now but still have audio glitches on intro
Luigi's Mansion 1 (ThreeSD), quick test of ~10minutes, like my previous tests, sync now
Super Street Fighter IV 3D Edition (ThreeSD), quick test of ~10minutes, like my previous tests, sync now, but when you play, the graphics are freezing at the end of the movie, not on video rendering or movie replay)
Shovel Knight: Treasure Trove (ThreeSD), quick test of ~8minutes, like my previous tests, sync now (before, desync at name entry)
Mario & Luigi Paper Jam (ThreeSD), quick test of ~14minutes, like my previous tests, sync now
Kid Ikarus: Uprising (ThreeSD), quick test of ~9minutes, like my previous tests, sync now
Dr. Mario: Miracle Cure (ThreeSD), quick test of ~12minutes, like my previous tests, sync now
Minecraft: New Nintendo 3DS Edition, quick test of ~8minutes (obviously you must use seeds) sync.
To replay the movie it's a bit complicated, you must first restart the game and delete the map (the maps are not saved in the save folder (I don't know if zhupengfei knows where they are?), then play the movie and enter the seed when requested (I used 2332928043 for my test)
Mighty Gunvolt (ThreeSD), game completed with Gunvolt, sync now (but the game has graphical glitches)
Mario Kart 7 (ThreeSD) ~1h45 casual play all cups, 150CC syncSevered, quick test of ~14minutes, syncBust-A-Move Universe, quick test of ~9minutes, syncBit.Trip Saga, Bit.Trip Runner, Zone 1 completed ~28minutes, syncThe Legend Of Zelda: A Link Between Worlds (ThreeSD), Dungeon 1 completed ~27minutes, syncUltimate NES Remix no sound in mini-games, only few sfx ~25minutes, syncSuper Mario 3D Land (ThreeSD), to World 3-1, ~24minutes syncDead or Alive Dimensions (ThreeSD), Chronlicle mode1, ~30minutes syncMario Party: Top100 (ThreeSD), quick ~10minutes test (decrypted rom is recognized as encrypted when replay a movie, and console tilt sync well for now (ThreeSD)) syncSuper Mario Bros (ThreeSD), using warp to 4-1 and 8-1 (HLE the sound is so horrible and buggy that it is not listenable, LLE Multi-core, movie desync at 1-2, LLE accurate just a black screen and movie lag and finnish at 2minutes) syncAqua Moto Racing 3D, ~15minutes syncATV Wild Ride 3D, ~22minutes syncMini Mario & Friends: Amiibo Challenge (ThreeSD), quick test of ~5minutes sync but Amniibo are not stored in the ctm file so you must load them manuallyGarfield Kart (ThreeSD) ~48minutes all cups, 150CC syncMario & Sonic at the London 2012 Olympic Games (ThreeSD) ~23minutes sync well now, but I have no idea on how to use Mic... I have tested with a real mic and with my smartphone via WO Mic, nothing work. We really need a hotkey for this like in DeSmuME.
Mario & Sonic at the Rio 2016 Olympic Games (ThreeSD) ~19minutes syncAngry Birds Trilogy (ThreeSD) ~7minutes syncCooking Mama 4, 1 recipe ~9minutes syncDr Kawashima`s Devilish Brain Training, ~16minutes sync remember me this TAS (I most often use a graphic tablet for games that mainly play with a stylus)
Disney Magical World 2, ~32minutes syncNeed For Speed The Run, ~20minutes syncI am an air traffic controller AIRPORT HERO OSAKA-KIX, ~26minutes syncFamily Table Tennis 3D, ~32minutes (Beginner & Journeyman Tournament) syncSuper Strike Beach Volleyball, ~22minutes (Campaign mode) syncSenran Kagura 2: Deep Crimson, ~28minutes syncSenran Kagura Burst, ~28minutes sync
*Ocarina of Time (ThreeSD), ~42minutes, syncKirby Planet Robobot, ~15minutes syncResident Evil Revelations (ThreeSD) desync at first fight against the first enemy, as before.
Donkey Kong Country Returns (ThreeSD), quick test of ~10minutes, like my previous tests, desync at Stage 3, World 1
Monster Hunter Generations, desyncMonster Hunter XX (JP with ENG translation v.4) Citra crash at start (log file: https://pastebin.com/Bqd9rV3R)
Asphalt 3D desync in the 1st race (because of save data corrupted at start maybe?) desyncAsphalt 3D (test 2) desync in the 2nd race desyncWarioWare Gold (maybe because Mii selection?) desync now
Dementium Remastered desync after the first ingame save more or less desyncLuigi's Mansion Dark Moon ~35minutes test desync after ~11minutes (plus I thought I had launched the ThreeSD version, but it seems not because during the replay of the movie, the 3DS version is launched) desync
How to recover the content of the movie to be able to paste it in a new one, made with the ThreeSD version or change which version to launch in the movie file?
Mario Party: Island Tour (ThreeSD), ~1h test desync after ~17:40minutes desyncMario Party: Star Rush (ThreeSD), ~45minutes test desync after ~38:40minutes desyncDragon Quest 8 orchestra & uncensored (ThreeSD), ~38minutes test desync after ~7minutes desyncDisney Magical World make Citra crash desyncResident Evil The Mercenaries 3D (TreeSD) quick test of ~12minutes, desync after ~5minutes desync
The problem being that I'm mostly doing short tests at the moment, no, I haven't had those kinds of problems, and I haven't had those problems at all in the few tests I've done that were almost an hour away.
Hopefully I'll have time to test the games a little longer in the next few days.
Do you have any specific examples?
The problem also with the fact of being able to record only in FFV1 (for lossless) is that this format is very heavy, we quickly have dozens, even hundreds of GB for a few minutes of gameplay, which would be much more affordable with Camstudio or Lagarith, for lossless codecs.
In fact, I've only been able to record a video with a correct quality with mp4 or another lossy codec.
Coming back to your problem, maybe it's because some games don't have the same framerate (30, 60 or less) between the game and the cutscenes and Citra doesn't really know how fast to render the game and goes at too high speed and therefore misses some inputs?
I did a quick test (~9m) and the game (just a decrypted rom, not ThreeSD) syncs without any problem.
You can find the .ctm file in the folder indicated in my previous post.
Link to video
I still dont get my new internet connection yet, in two months :/ Italy...
So, do you can test Monster Hunter XX (Generations Ultimate in USA) for me?
Monster Hunter XX (JP with ENG translation v.4) Citra crash at start (log file: https://pastebin.com/Bqd9rV3R)
Monster Hunter Generations desync ctm file in my folder as usual.
Thanks! I'll start working on the newly found desyncs tomorrow.
Meanwhile, could you please test more of the previously desyncing games? Thank you in advance.
Thanks! I'll start working on the newly found desyncs tomorrow.
I saw that there was a new version you participated in, what's new in it so far?
It would also be good to have hotkeys to save and load the current savestate, in addition to being able to save savestates by name outside of the 10 basic slots provided (as in Bizhawk).
A function that would also be great is to be able to choose precisely which frame to stop at when replaying a .ctm (movie) file.
zhupengfei wrote:
Meanwhile, could you please test more of the previously desyncing games? Thank you in advance.
I updated my list in my previous post, (Azure Striker Gunvolt SP & 2, Metroid: Samus Returns, ZARA the Fastest Fairy, Luigi's Mansion 1, Super Street Fighter IV 3D Edition, Shovel Knight: Treasure Trove, DKC Returns, etc) and I will continue the tests in the next few days because this week I have some time, normally.
Thank you once again for your amazing work zhupengfei!
Joined: 10/18/2017
Posts: 169
Location: San Francisco
I planned to TAS the game "Super Mario 3D Land," but I don't know about how the speed, graphics, and save states were. I think while recording the movie, 100% speed is lower than full frames. I think 30 fps as 100% speed is a great idea. Also, the save states were difficult, when I save it, I press ctrl+c and when I load it, I press ctrl+v instead of I and P respectively.
Planned runs:
Marble Madness (Arcade, Genesis J, GG/SMS)
Proposed:
Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze)
Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode)
Mario Kart DS (all cups, all missions)
In progress: Grand Poo World 3 (all exits hard mode)
I planned to TAS the game "Super Mario 3D Land," but I don't know about how the speed, graphics, and save states were. I think while recording the movie, 100% speed is lower than full frames. I think 30 fps as 100% speed is a great idea. Also, the save states were difficult, when I save it, I press ctrl+c and when I load it, I press ctrl+v instead of I and P respectively.
I uploaded a video with some of my last tests with Citra (list at the top of this page) for those interested.
(The video is chaptered on Youtube)
Link to video
It's amazing how far this has come. Really nice work. Are all these patches landing in Citra master or are you maintaining a separate repo?
All the work zhupengfei has done is merged regularly in the Canary build.
Go to the download page -> Manual dowload -> pick the latest Canary build (currently Canary Build - 7a60d46)
Joined: 10/18/2017
Posts: 169
Location: San Francisco
I’ve tried running New Super Mario Bros 2 in my computer, but it only runs 5 FPS. My computer is over 8 years old with a 2 core processor.
Planned runs:
Marble Madness (Arcade, Genesis J, GG/SMS)
Proposed:
Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze)
Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode)
Mario Kart DS (all cups, all missions)
In progress: Grand Poo World 3 (all exits hard mode)
Hey, I made a thing:
Link to video
My plan was honestly to submit this movie as a surprise and let the discussion on whether Citra runs ought to be publishable be a part of the movie discussion. I have also gone to great lengths to document Citra found here: https://pastebin.com/JZyVM7TL
I would love to be able to submit this movie for judging but I didn't realize that the submission process automatically checked file format of the movie file. I'd love to discuss this and maybe see about getting my movie submitted :)
I'd also like to note that I see myself as sort of a guest on this site. I do not want to cause controversy or whatnot because of some unfamiliarity about how things are done around here. I tried to read as many discussions and post try and learn the lay of the land before posting about this, but my methods are likely imperfect.
I hope people enjoy the TAS regardless :)
Hey, I made a thing:
Link to video
My plan was honestly to submit this movie as a surprise and let the discussion on whether Citra runs ought to be publishable be a part of the movie discussion. I have also gone to great lengths to document Citra found here: https://pastebin.com/JZyVM7TL
I would love to be able to submit this movie for judging but I didn't realize that the submission process automatically checked file format of the movie file. I'd love to discuss this and maybe see about getting my movie submitted :)
I'd also like to note that I see myself as sort of a guest on this site. I do not want to cause controversy or whatnot because of some unfamiliarity about how things are done around here. I tried to read as many discussions and post try and learn the lay of the land before posting about this, but my methods are likely imperfect.
I hope people enjoy the TAS regardless :)
The main issues for accepting Citra movies are:
1. There is no parser for Citra movie files (you encountered this I see). Most importantly the time is parsed from the movie file (among other things), without a parser this isn't possible.
2. Can we sync it? Your notes seem to say it's likely so. From what I recall from Citra their sync rate was very low, but perhaps some games sync better than others? Having anything would be better than nothing too, so.
3. Is AVI dumping usable? Well, I guess your encode answers that.
So 1. is a primary issue here. The site is open source and parsers decently easy to implement. Anyone could make a parser, although some documentation of the movie format would be needed here.
The main issues for accepting Citra movies are:
1. There is no parser for Citra movie files (you encountered this I see). Most importantly the time is parsed from the movie file (among other things), without a parser this isn't possible.
2. Can we sync it? Your notes seem to say it's likely so. From what I recall from Citra their sync rate was very low, but perhaps some games sync better than others? Having anything would be better than nothing too, so.
3. Is AVI dumping usable? Well, I guess your encode answers that.
So 1. is a primary issue here. The site is open source and parsers decently easy to implement. Anyone could make a parser, although some documentation of the movie format would be needed here.
1. Had no idea the site parsed the file during submission. I'm not particularly code savvy but I know the Citra movie file format very well so I will try my hand at getting this working I suppose.
2. I have had very high sync rates with all games I've tested. The movie file for the TAS linked above never desynced once on any computer or environment I tried it on.
3. Lossless AVI dumping is a thing.
I appreciate the quick response!
Just some documentation on the movie format would maybe be enough, I could see if I could get a parser going for Citra, although of course anyone may do it and PR it.
Below is a breakdown of what's happening in the header.
It should be noted that the input count is what handles all timing related stuff. That field can be converted into seconds by dividing it by 234 which comes straight from the Citra source code. I have tested this pretty extensively and confirmed that it is very accurate.
Input count can also be converted to frames by multiplying it by 0.255689103308912 and rounding to the nearest integer. This is not currently in the Citra source code, but it is based on extensive testing done by me that I'm working on getting merged into the main Citra branch.
Basically all of my documentation can be found here.
Once again, I feel I'm a guest here, mostly, so I would never ask anyone to take this on for me. I will be working to see what I can throw together based on what I know.
Excellent TAS benstephens1000!
Very impressive.
How long did it take you to do it?
Hope this inspires other people to get into 3DS TAS.
CasualPokePlayer you can look in my signature, there is my CTM test repository, most games sync well.
Below is a breakdown of what's happening in the header.
It should be noted that the input count is what handles all timing related stuff. That field can be converted into seconds by dividing it by 234 which comes straight from the Citra source code. I have tested this pretty extensively and confirmed that it is very accurate.
Input count can also be converted to frames by multiplying it by 0.255689103308912 and rounding to the nearest integer. This is not currently in the Citra source code, but it is based on extensive testing done by me that I'm working on getting merged into the main Citra branch.
Basically all of my documentation can be found here.
Once again, I feel I'm a guest here, mostly, so I would never ask anyone to take this on for me. I will be working to see what I can throw together based on what I know.
Wonderful image. Helps me understand what's going on a lot. Thanks so much