This is a homebrew demo of a GB port in 2015 from the creator of Gunman Clive which was released on many platforms. This demo only contains one level because the developement was way too long for the author and there's no plan from him to do more on it. The ROM is freely available on the official site of the author.

Game objectives

  • Finish the level and have the "Stage Clear" appearance as fast as possible
  • GBA mode for the purpose of Console verification

Comments

Mechanics

Velocity & Acceleration : Your velocity goes from 0 to 38 on the ground. If you have to jump during the acceleration, you'll delay the acceleration and lose time, so at some points in the run when I'll have to, I'll jump as late as possible to waste as little time as possible.
Platform Boost : At the end of a platform, you can jump from under it to gain a little boost which will save 1 frame each time.

Screen by Screen comments

Screen 1

On the first high jump to the case, just after the first platform boost, I decelerate to not touch the platform in front of me to not have then a velocity of 0 and having to reaccelerate from 0 at the top of the platform and so not lose time. Later on, On the jumps where I need to turn at the middle of my jumps, I do a platform boost to arrive on the little box and I jump as soon as possible from it to the platform on my left while on the last jump I do it as late as possible to re-accelerate to the right as soon as possible.

Screen 2

I need to kill all 3 ennemies there for the door to open, If was faster to not make a platform boost there but like before the jump on the box as soon as possible and the last jump to kill the last ennemi as late as possible.

Screen 3

I make a platform boost at the beginning and then nothing much until the end. On the last frame I jump to delay the deceleration and so I stops inputs as soon as possible while having the "Stage Clear" appearing as soon as possible on screen.

Other comments

Addresses Notes
0424 Velocity
0420 X position mini value

Potential improvements

I didn't find any glitches in the game but if we find a way to clip through surfaces, there would be a potential big timesave.

ThunderAxe31: Claiming for judging.
ThunderAxe31: We usually don't accept prototype versions, unless it's significantly different from the release version... which doesn't exist for this game, and the original developer doesn't seem to be working on it anymore.
The game itself is very simple, yet there is enough optimization to perform there and there, that makes it worth as a TAS record. I also want to note that the author decided to aim for real time completion, instead than shortest inputs.
With that said, accepting for Standard.
fsvgm777: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #7352: ViGadeomes's GB Gunman Clive in 00:47.17
Banned User
Joined: 4/1/2016
Posts: 295
Location: Cornelia Castle
Nice work, yes vote! Just curious, who is the author of the game?
DJ Incendration Believe in Michael Girard and every speedrunner and TASer!
ViGadeomes
He/Him
Judge, Active player (311)
Joined: 10/16/2017
Posts: 462
Location: France
DJ Incendration wrote:
Nice work, yes vote! Just curious, who is the author of the game?
Thanks ! Bertil Hörberg is the author.
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
ViGadeomes
He/Him
Judge, Active player (311)
Joined: 10/16/2017
Posts: 462
Location: France
Spikestuff wrote:
Your last jump can be done 9 frames sooner (Spiked).
Yes but you can't press right less than what I did or the "Stage Clear" message wouldn't appear as soon as possible which can be considered as the end of the level. That's what I explained in the submission text. Maybe it wasn't enough clear sorry.
MESHUGGAH
Other
Skilled player (1919)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
This "game" looks so small as in being a complete game. "This demo only contains one level because the developement was way too long for the author and there's no plan from him to do more on it." Well, I don't think this is enough reason to start TASing "single level" or simply unfinished games where development was halted. But since the question is still "did you entertain" well... yeah I entertained by the graphics and visual and apart from that a man was shooting bullets and moved right to win. Ah.. here's my present of yes vote...
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4689] GB Gunman Clive by ViGadeomes in 00:47.17
BlueMania_X
Other
Joined: 3/23/2022
Posts: 5
The Fastest Speedrun in the West
I'm making the Speediest Run my Tool-Assisted Speedrun/Superplay