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GoddessMaria
She/Her
Reviewer, Experienced player (849)
Joined: 5/29/2009
Posts: 514
Location: Hell...
Just Skate? Why no love for Blaze? o-o
Current projects: failing at life
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
Truncated wrote:
2) The sword actually does 38 when used by the player, so it's not that big of a difference. It's 32 when used by the enemies, though. 3) Skate's jump down+attack into dash attack is possible, but really hard to pull off, at least for me. Most of the time you end up grabbing the opponent instead. 5) What, all of them? :) I think it might be unique per enemy, but if it's not, it varies at least by enemy variant (different color Galsias have different health) and difficulty level.
Well, on Normal difficulty, the Stage 3 alien area has many enemies survive with a sliver of health after getting sworded once; maybe they have 40 HP? I think the important thing is to land while moving away (either by drifting backward halfway or going really deep toward an enemy) so that you can forward-forward at a slight distance. I think it is unique per enemy and not exclusive to color/difficulty...I'll just make notes sometime in the next few days, I imagine.
GoddessMaria15 wrote:
Just Skate? Why no love for Blaze? o-o
Blaze is generally quite slow. Max has his slide, Thunder Tackle, jumping throw and raw damage output. Skate has a ton of mobility in general, his Dash Attack headbutt, and generally strong damage on mooks. Also, I pretty much exclusively use Skate when I play casually, so I'm very familiar with the character.
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
GoddessMaria15 wrote:
Just Skate? Why no love for Blaze? o-o
Blaze and Axel are fun to play, but don't offer that many advantages in terms of speedrunning. They have no way to move around quickly and do moderate damage. I'd still watch if someone made a speed run with them, though...
TheReflexWonder wrote:
Well, on Normal difficulty, the Stage 3 alien area has many enemies survive with a sliver of health after getting sworded once; maybe they have 40 HP? I think the important thing is to land while moving away (either by drifting backward halfway or going really deep toward an enemy) so that you can forward-forward at a slight distance.
Yeah, they have 40 HP. Actually, all enemies have starting health which is divisible by 8. Maybe it's possible to get this combo working regularly, but I'm skeptic. Feel free to prove me wrong. :)
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
Getting both hits of Skate's Back Attack deals 40 HP, as well. Might be a nice alternative in RTA if jump-in -> Dash Attack proves too troublesome to do reliably.
Joined: 5/1/2007
Posts: 294
Location: MD
Max and Skate are the most entertaining characters to watch IMO. I'm not really into speed running higher difficulty settings due to more enemies showing up, they have more health, move faster and they have higher A.I. levels. Some enemies have moves that they only do on higher difficulty settings. For someone who likes to hack SOR2&3, you can always look up the enemy info via Hex Editor.
I like Doraemon
WST
She/Her
Active player (442)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
An amateur single-player TAS on very easy difficulty Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Active player (442)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
A speedrun with slight tool assistance. No perfection, human-like speed, just some TAS for being able to control both characters. Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Player (60)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
Nearly a week ago. I've produced a "WIP quality" run of the 3DS exclusive Fist of Death mode. It relied on savestates and 25% speed (figuring out ideas on fast enemy kill routes than fully optimising it). The game has its own in-game replay save so it doesn't use the traditional citra movie file as I had a rough experience in the past back in 2020 where it could randomly get corrupted (although recent builds does not have this problem anymore). Link to video
greenalink.blogspot.com
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