This submission is for the Odyssey2 game Alien Invaders - Plus! Don't be fooled by the exclamation point, it's pretty much just Great Value Space Invaders.

Game objectives

  • Emulator used: Bizhawk 2.8
  • Aims for fastest time
  • Takes intentional damage
  • Pew pew pew

Comments

Invaders from space are coming to get us! This game takes the Space Invaders formula and changes it up a bit. Instead of 6 rows of aliens, we get one mothership, one row of aliens, one row of alien cannons, one row of alien shields. Our weapons are useless against the shields (blue circles) but can destroy the cannons (mushrooms) and aliens (aliens.) We do not need to destroy the cannons to win, shooting around them to hit the invaders is faster. Once all invaders are spacified, Gohma, er uh, the mothership comes down to get us. The mothership is killed last as it'll respawn infinitely if there are still invaders alive. It's also pretty difficult to hit as it reacts very quickly to your movements and shots.
We also take intentional damage in this run. The square blocks act like the shields from Space Invaders only that they don't take damage and cannot be killed. They do serve a purpose though. If you get hit, you turn into a little robot and can use the shield as a new ship, which removes the shield from play. This is critically important because some of the invaders are initially in spots where we can't shoot them because the shield is in the way. So we take a hit, grab a cannon and get back to work without losing time because we can't shoot again anyway until the previous bullet is cleared from the screen. Routing this makes it so we don't have to rely on them to move down/laterally on the screen, and we have full control of the battlefield.
Once the mothership is toast, you get a point. The manual says that the first side to reach 10 points wins, and that's as good a win condition as any. We get those ten points and we win. Yay!

Memory: Claiming for judging.
Memory: Replacing file with 12 frame improvement.
Dropping claim because I am now part of the submission.
Samsara: Looks like a job for Another Judge!
Another Judge: Hey guys.
In honor of one of the boop-beep-ier runs I've ever seen, I'll be delivering my judgement in the native language of boops and beeps:
BOOP BEEP BOOP BOOP BOOP BOOP BOOP BEEP
BOOP BEEP BOOP BOOP BOOP BOOP BEEP BEEP
BOOP BEEP BOOP BOOP BOOP BOOP BEEP BEEP
BOOP BEEP BOOP BOOP BOOP BEEP BOOP BEEP
BOOP BEEP BOOP BEEP BOOP BOOP BOOP BOOP
BOOP BEEP BOOP BEEP BOOP BEEP BOOP BOOP
BOOP BEEP BOOP BOOP BEEP BOOP BOOP BEEP
BOOP BEEP BOOP BOOP BEEP BEEP BEEP BOOP
BOOP BEEP BOOP BOOP BOOP BEEP BEEP BEEP
It... it says "ACCEPTING". Trust me.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7542: ShesChardcore & Memory's O2 Alien Invaders - Plus! in 02:06.21
Memory
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Found a 5 frame faster kill on the first mothership but wasn't able to sync through the next loop. Could this lead anywhere?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4755] O2 Alien Invaders - Plus! by ShesChardcore & Memory in 02:06.21