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Samsara: This is gonna be fun.
Samsara: Rewording this judgement, apologies to anyone who had seen the earlier snap decision.
First, the submission text is there for you to explain the run, not to point people at an email address to ask questions. You are given a space to provide information and answer questions people may have in advance of those questions being asked. This is an invaluable tool for everyone on TASVideos, and it should be used appropriately.
Second, I have to mention the filename choice. It's... Not great. It's not the biggest deal in the world, but it provides a bad first impression of the run.
Third, and the actual reason I am rejecting this... Every decision feels like it was made on the fly. I'll admit I don't understand the category choice in any way, even after reading Arc's dissections of it in the thread, but I can tell that the routing and the optimization are not up to the levels they should be. The first part of the run collects the hammer using a warp, then does Palace 1, then gets the statue, then gets Jump, and then gets downstab. I feel like this could be greatly improved by starting with the statue, then getting Jump, then taking the warp, getting downstab as a slight detour on the way to the hammer, and then going back to Palace 1. Should be one less S+Q, less walking overall, and you have downstab for the boss which would make it significantly faster than it is here. On top of that, overworld movement doesn't look fluid at times, often moving into unnecessary tiles seemingly to avoid encounters when it should just be possible to manipulate them out of your way.
I appreciate that there's at least some sort of "completionist" category using L+R and warps out there, but the execution needs a lot of work.


TASVideoAgent
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Spikestuff
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looking at the branch name > no warp / warpless Hello signupredir26 and TehEnglishSpartan and welcome to TASVideos. The very first thing you did in this TAS is a warp. This means your TAS is comparable to this publication which is 20 minutes faster. It is very inappropriate and a waste of frames to name Link and I quote "Penis" in creating your save, leaving it default/blank is faster. Grow up. There's also 520 frames of blank input at the end of the TAS but I'm not going to provide a correction, due to the prior statements because it's not necessary.
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EZGames69
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I am a bit confused as to what is defined as to what you’re defining as a warp in this category. Also I do not understand why we have to send emails to you for questions rather than answering us here.
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I stopped watching the very moment you named yourself "penis".
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Adding to the posts above which I agreed with the second I watched this, I did begin to start to question the route and optimisation of this run (not that I can say anything). I'm not in any way familiar with Zelda II runs but I did notice that one cave section that was identical to a previous one was done slightly faster and there was one place you went to then immediately exited for no apparent reason (idk if this was for rng manip purposes or some other reason).
Arc
Editor, Experienced player (827)
Joined: 3/8/2004
Posts: 534
Location: Arizona
As previously mentioned, by using warps, this submission has put itself in the same category as [4234] NES Zelda II: The Adventure of Link "warp glitch" by TASeditor, Arc, Inzult & EZGames69 in 05:31.89, which it is slower than. However in the hypothetical event that someone legitimately tried to make a warpless movie that uses L+R to obsolete [3254] NES Zelda II: The Adventure of Link "warpless" by Arc, FatRatKnight, Inzult & Rising_Tempest in 45:26.04, you could not just say "well, it's faster." It would need to satisfy two questions: 1. How does the entertainment compare? Avoiding L+R was obviously an intentional choice in the lengthier published movies. Making the movie shorter with glitchy hyperspeed movement does not necessarily make it more entertaining. My personal opinion is that L+R completely drains the soul from the game, because the gameplay barely resembles the way it was intended to be played. But this view is somewhat subjective. 2. How does the optimization compare? This question is not subjective at all. The optimization of this submitted movie is very low effort. At times I would say it is outright terrible. At least it helps show how much effort went into the current publications. If the optimization were hypothetically of high quality, I would still consider it less entertaining and less skillful than [3254] NES Zelda II: The Adventure of Link "warpless" by Arc, FatRatKnight, Inzult & Rising_Tempest in 45:26.04 (e.g., getting those perfect fairy spawns on the overworld is nearly a miracle), and so it would be best to put it in a separate branch like "L+R warpless," if it qualified. (Again, purely a hypothetical scenario. The bottom line is that this submission should be rejected.)
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Bro is this submission a joke or.....
I remember 5 years ago when I was new here, and kept PMing people thinking that was the only way to send replies in the discussion forums. Also thought my SCD++ TASes were legit. All 3 of them are flukes. I was an idiot. XD
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Arc wrote:
As previously mentioned, by using warps, this submission has put itself in the same category as [4234] NES Zelda II: The Adventure of Link "warp glitch" by TASeditor, Arc, Inzult & EZGames69 in 05:31.89, which it is slower than.
Is this submission "warps, no screen-lock" then?
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Arc
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TASeditor wrote:
Is this submission "warps, no screen-lock" then?
It could be called "L+R, no scroll-lock, no encounter glitch (why?), all crystals" to try to make it coherent. The submission cannot be compared to [4367] NES Zelda II: The Adventure of Link by Arc & Inzult in 34:58.74, because restricting L+R/scroll-lock is specifically what distinguishes the branchless any% movie from [4234] NES Zelda II: The Adventure of Link "warp glitch" by TASeditor, Arc, Inzult & EZGames69 in 05:31.89. The branchless movie is normal gameplay. If a submission, like this one, uses warps and also uses either L+R or scroll-lock, essentially it is just a slower version of [4234] NES Zelda II: The Adventure of Link "warp glitch" by TASeditor, Arc, Inzult & EZGames69 in 05:31.89. It doesn't make sense to use one of those glitches but not the other, since they both severely break the game (L+R has more consequences than just moving faster). Even if the movie were well made, I don't think it deserves a separate branch. I don't think the authors watched the published movies. It's obvious from casual watching that through optimization alone the submission could be faster by minutes, not seconds.
Kung_Knut
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The author flashing his penis at every reset was actually the most entertaining parts of this TAS. 😶 Even with optimization applied, I personally don't find this new branch very entertaining. I say "new branch", because I don't think it should be compared with any of the currently published branches.
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Leaving the entire author comments as "if you have any questions email at ..." is entirely against the purpose of having author comments.
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