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Baddap1
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Joined: 3/7/2015
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Shinryuu wrote:
I was able to contact Pike but that person is quite busy right now. If you have any interest or if you want to be a part of this project, feel free to do so. EDIT: I suspect that some of those objects appearing around at ~38s have something do with that skip glitch, especially the ones dropping those skull bombs. If you happen to have fm2 files I can try to ask FinalFighter to look at them.
Sorry for the late response, i submitted the .fm2 file of the Gyro Elevator skip: https://tasvideos.org/UserFiles/Info/637860299805944589 And i submitted an improvement of Stoneman Stage, there was a file posted by Glitchman before but i wanted an encode to show and watch easily so i did my own version: Link to video There are some files showing improvements for Gravity stage somewhere, gonna try to find and do encodes for that too.
Baddap1
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This is the Gravity stage improvement: Link to video I think this is faster than the published run (not sure due to S. Arrow usage later on the stage), but maybe doing Crystal Warp is the fastest way: Link to video Also i finally tried this, but it's not a time save unfortunately, i wonder if someone will find a timesave with this kind of zip: Link to video
Baddap1
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Another idea, if S. Arrow usage manipulating drops it's smart from the start of the screen, it could be a potencial time save. Link to video
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Joined: 5/12/2005
Posts: 707
Looks great! I've been busy with work and family but I'll try to keep these saved for the future. I need to dig this game further. I'm still fighting with JPN version because Starman RNG is a big mess. USA version contains a longer intro and best RNG can be achieved by waiting for one frame but it's a lot slower after Darkman animation. I believe that the actual skip at Crystal is fastest method possible at the moment but experimenting stuff won't hurt at all.
Pike
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Location: China
Baddap1 wrote:
I think this is faster than the published run (not sure due to S. Arrow usage later on the stage), but maybe doing Crystal Warp is the fastest way: Link to video Crystal death warp may not be quite useful due to lack of M can. But I'm afraid it is really difficult to calculate their difference and determine which is better. So there's a chance that this way could be used finally.
Luck manipulation is too difficult.
Baddap1
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First i said that the new strat i did was faster, but i didn't paused to change to star crash to do the correct comparison, and this new strat (left) ended being the same time it takes the normal strat (right), but probably a couple of frames can be saved with lag reduction using the new strat :D Link to video
Pike
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Very good! It is of great use even though not saving any frames for its probability to change luck.
Luck manipulation is too difficult.
Baddap1
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Experienced player (748)
Joined: 3/7/2015
Posts: 56
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