Post subject: I recently noticed something wrong in cheats window
MrTASer
He/Him
Player (242)
Joined: 7/3/2021
Posts: 147
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
I recently got into TASing SMB with cheats. I keep my things organised hence, was arranging all my codes in the cheats section and noticed that I am unable to keep more than 14 cheats at a time. Why is it so? I will do something else to keep my codes backup, but I didn't understood the cause of this. Please reply if this limit is increasable.
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS completed, but in a completely different way ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-4 ; Some more...
Emulator Coder, Experienced player, Judge (593)
Joined: 2/26/2020
Posts: 691
Location: California
phoenix1291 wrote:
Is the Ares64 core already usable?
The GitLab CI builds should have it now. Note it is still experimental and very slow.
YoshiRulz
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Editor
Joined: 8/30/2020
Posts: 72
Location: Sydney, Australia
MrTASer wrote:
I recently got into TASing SMB with cheats. I keep my things organised hence, was arranging all my codes in the cheats section and noticed that I am unable to keep more than 14 cheats at a time. Why is it so? I will do something else to keep my codes backup, but I didn't understood the cause of this. Please reply if this limit is increasable.
Cheats are jank and you should not use them. You can use Lua to replace any cheat, including some (or all) that the code converter can't handle.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
Emulator Coder, Experienced player, Judge (593)
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Posts: 691
Location: California
BizHawk 2.8 has been released! This release includes 5 new cores - Nymashock for PSX, SameBoy for GB/C, Emu83 for TI83, Ares64 (split into two experimental N64 cores). 2 cores are also coming out from experimental status - MSXHawk for MSX and BSNESv115+ for SNES. All of these new cores feature Linux ports, helping bring Linux to near feature parity (PSX and N64 previously having no Linux cores). This release also sees DSi support added to melonDS. Many more bug fixes and core updates are included. See the full release notes here: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk28 Binaries: https://github.com/TASEmulators/BizHawk/releases/tag/2.8
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Hello, I can't seem to get TI83 emulation working at all. I can import the BIOS file okay, and make the UI show the keypad, but pressing ON doesn't seem to boot the TI83 at all. No "Mem Cleared".
Dimon12321
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Active player (478)
Joined: 4/5/2014
Posts: 1120
Location: Ukraine
[BizHawk 2.8] I got this warning while A/V recording a movie and it reached the end. Never seen this before! "The end of the movie has been reached. The movie is currently missing a cycle count. Save the movie to update to the current cycle count (4837299177)". Source: Submission #7338S I can assume it was made on a dev build of BizHawk and it lacked some functionality.
TASing is like making a film: only the best takes are shown in the final movie.
Emulator Coder, Experienced player, Judge (593)
Joined: 2/26/2020
Posts: 691
Location: California
Dwedit wrote:
Hello, I can't seem to get TI83 emulation working at all. I can import the BIOS file okay, and make the UI show the keypad, but pressing ON doesn't seem to boot the TI83 at all. No "Mem Cleared".
See https://github.com/TASEmulators/BizHawk/issues/3109
Post subject: Mouse movement as a controller
MrTASer
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Player (242)
Joined: 7/3/2021
Posts: 147
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
I wanted to use my mouse as a joystick in a 3d shooting game because it is hilarious if doing with keyboard. Is it possible to map mouse movement as D-Pad/Joystick?
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS completed, but in a completely different way ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-4 ; Some more...
Emulator Coder, Experienced player, Judge (593)
Joined: 2/26/2020
Posts: 691
Location: California
MrTASer wrote:
I wanted to use my mouse as a joystick in a 3d shooting game because it is hilarious if doing with keyboard. Is it possible to map mouse movement as D-Pad/Joystick?
No and yes. Analog controls can easily be binded to mouse. Buttons can't, although probably not too hard to workaround with external programs.
Joined: 7/17/2012
Posts: 528
Location: Switzerland
Is it possible to imagine, as for the config.ini file, having the same type of file for the joystick configurations? For example, I don't have the same layout of keys (sometimes for the same core but for games which don't manage the keys in the same way etc) for the NES than for the DS or the WonderSwan or the N64 etc. By the way, underlying question to this one, Auto-Tab works just fine, but is it possible (or conceivable if not (and it doesn't seem to be)) to be able to delete a single key among multiple ones (eg example: keyboard key, + controller key and/or Stream Deck etc for the same key (+ plus another key for the same function etc)?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Joined: 9/12/2014
Posts: 535
Location: Waterford, MI
I've been checking out the ares emulator github and found it has some performance updates to its n64 core. Just pointing out if someone can update it.
Emulator Coder, Experienced player, Judge (593)
Joined: 2/26/2020
Posts: 691
Location: California
Most of the performance updates don't apply to us, due to our use of interpreter rather than the recompiler. It'll be updated eventually, but don't expect massive performance gains from an update.
Player (50)
Joined: 4/1/2016
Posts: 282
Location: Cornelia Castle
Patashu wrote:
Bizhawk doesn't support PSP yet. But hopefully it will in some months' time. PPSSPP is very good.
It's been years, and still no PSP. When will it be? I really want to TAS Final Fantasy 20th Anniversary for the PSP. Yes, I know, I'm replying to a very old post, but I almost feel like it's been forgotten.
DJ Incendration Believe in Michael Girard and every speedrunner and TASer!
Emulator Coder, Experienced player, Judge (593)
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Posts: 691
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Emulators get ported when someone really wants it to be ported, enough to do it themselves. BizHawk developers are purely volunteers and do things they want to do. For consoles like the PSP however there are additional complications like PPSSPP JIT which isn't waterboxable, which makes the job much harder and less appealing.
Emulator Coder, Experienced player, Judge (593)
Joined: 2/26/2020
Posts: 691
Location: California
https://github.com/TASEmulators/BizHawk/releases/tag/2.9-rc1 First candidate build for the upcoming 2.9 release. Please help us check for regressions, especially in TAStudio and the rest of the TASing workflow, and in Lua. Remember: if it's not reported then it won't be fixed! 2.9 will see Ares64 graduate from experimental, including Ares64's N64DD emulation, the merge of the MAME experiment, new cores for Atari Jaguar/Jaguar CD and TIC-80, and a subframe-capable BSNES. It will also replace the two old Lua engines with a new one using KeraLua, meaning the features of Lua 5.2 through 5.4 such as integers will be available. Report all issues here: https://github.com/TASEmulators/BizHawk/issues
Emulator Coder, Experienced player, Judge (593)
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A second release candidate has been released: https://github.com/TASEmulators/BizHawk/releases/tag/2.9-rc2 This fixes a critical bug that caused lua to not work at all in release builds. Rest of the previous post applies. Please report any bugs!
Post subject: Bizhawk MSX2 Core.
xRavenXP
He/Him
Joined: 4/15/2012
Posts: 116
Location: Brazil
I also want to know how to record OpenMSX videos. I looked for the OpenMSX tutorial but I can't find it and I don't know how to use this emulator for Tool Assistance. I want to record MSX2 videos, but Bizhawk (which is much easier to use) only opens MSX. Is there any way to play MSX2 game in Bizhawk?
I love games and love to record videos (longplays). Visit my Youtube channel https://www.youtube.com/user/xRavenXP
Emulator Coder, Experienced player, Judge (593)
Joined: 2/26/2020
Posts: 691
Location: California
There is no MSX2 emulator in BizHawk at this time.
Post subject: TI-83 firmware causes games to crash
Evan0512
He/Him
Joined: 10/18/2017
Posts: 161
Location: San Francisco
I was trying to run Puzzle Pack on the TI-83+ calculator on BizHawk, but the game crashed after there is a firmware problem (.rom or .8xk instead of .bin). The game did not load and the error code looked like
System.NullReferenceException: Object reference not set to an instance of an object.
   at BizHawk.Emulation.Cores.Components.Z80A.Z80A.FTCH_DB_Func()
   at BizHawk.Emulation.Cores.Components.Z80A.Z80A.ExecuteOne()
   at BizHawk.Emulation.Cores.Calculators.TI83.TI83.FrameAdvance(IController controller, Boolean render, Boolean renderSound)
   at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force)
   at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop()
   at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
Emulator Coder, Experienced player, Judge (593)
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The TI83+ is not actually supported. Only the original TI83 (and its firmware) is supported.
TiKevin83
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Posts: 348
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Deleted a request for copyrighted material. TASVideos forums cannot be used to obtain copyrighted material including game ROMs and console data.
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Joined: 10/15/2021
Posts: 366
In this video, at 20:24, is there supposed to be crackling during the score countdown? I don't own a Game Gear myself, and I would check on another emulator like Genesis Plus GX, but I don't feel like completing the game. Link to video
Joined: 2/24/2022
Posts: 9
Location: Rio de janeiro
adelikat wrote:
BizHawk is a multi-platform emulator with rerecording tools written in C# * Github Project * Downloads, Release notes, and old versions
Is there any possibility that BizHawk runs Super Nintendo games (MSU-1)?
YoshiRulz
Any
Editor
Joined: 8/30/2020
Posts: 72
Location: Sydney, Australia
marcelo wrote:
Is there any possibility that BizHawk runs Super Nintendo games (MSU-1)?
From 2.9, yes. Grab RC3 and let us know if anything's not working properly.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
Joined: 2/24/2022
Posts: 9
Location: Rio de janeiro
YoshiRulz wrote:
marcelo wrote:
Is there any possibility that BizHawk runs Super Nintendo games (MSU-1)?
From 2.9, yes. Grab RC3 and let us know if anything's not working properly.
So, I did a test, the game even runs but the background music doesn't work. The game is muted.