Details: Easy /Normal
Each kind of Enemies except for Bosses, need, on average, 3~5 punches or kicks to kill, usually one combo of attack, sometimes 2 combos.
Details: Between Director's Cut / Time Challenge and Easy / Normal
1. Strength of Enemies (HP /DEF? + , ATK +); For instance, the Player will be easier to be knocked out if he is assaulted by 2 or 3 or more enemies. Usually 1 attack will cause 1/8 of Player HP loss if not defending.
2. 2-4 Boss Battle: TWO Thugs simultaneously;
3. ACT 3 MORE guards.
4. ACT 3-1 and ACT 7-1 no Throwing Knives (Darts) for Player at the beginning;
5. More complicated Map: ACT 3-3 (Very Long); ACT 6-1 (Longer, 4 Keys); ACT 7-2;
6. ACT 9-4: 2 Bosses simultaneously but this time no other non-Boss enemies; Diao is still the last Boss to show up;
7. ACT 9-5: True Story & End, Boss: Booth.
8. ACT 6-1, 8-1 MORE Searchlights. ACT 6-1 has 3 more and ACT 8-1 has 1 more.
9. MORE Enemies in ACT 2-4 (1 MORE Thug), 3-3, 5-1, 5-2, 5-3, 6-1, 7-2.
10. ACT 9-4: 2 LESS underlings (man in a Red dobok, tied at the waist with a colored belt that indicates rank, with a Stick in his hands and long braid); 2 LESS underlings (man in a Red dobok, with bare hands and no braid); 1 MORE underling (man in a Green dobok, with Darts in his hands); 1 MORE underling (man in a Black dobok, tied at the waist with a colored belt that indicates rank, with bare hands and long braid); 2 Thugs (Bosses) Added. The total number of enemies remains unchanged.
11. Wooden Doors and Stone Piles are difficult to destroy (Costing more frames).
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NOTE: The 7 features above are all the same in Director's Cut Mode or Time Challenge Mode. The enemies are easy to kill in Normal Mode, but it's even easier in Easy Mode. There are less guards in Easy Mode than those in Normal Mode.
Details: Between Time Challenge and Director's Cut
1. Of course Time Limited
2. Different Attacking Methods and Routes of Enemies (If you use my BK2 File and change it to Director's Cut Mode, you will see the same method won't work fine within Director's Cut Mode in ACT 2-3, ACT 2-4 and so on.
This is hard to tell if only using your eyes for analysis.
Defense from behind the Bosses:
Diao: 4 Darts to kill;
Jamal: 3 Darts
Thug: 2 Darts + 1 or 2 Back-aimed Kick or Punch
Texas: 2 Darts
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NOTICE that the Bosses usually need ONLY 1 or 2 Darts to kill if it's in Easy Mode; At most 3 Darts for each Boss I guess if it's in Normal Mode.
Each kind of underlings, even the Boss-type underlings, need only 1 Dart to kill from behind, in ALL Mode. In addition, the type with long braid can be killed, using a dart, from the front. But this will never work if in Director's Cut Mode or Time Challenge Mode, and instead, Player will be given an instant failure in Stealthy ACT.
Backward Punch (l + B, 16 frames cost, aimed at the Back of enemies, in other words, attacking from behind) always causes the most damage to the enemies if no Darts in possession. Most kinds of enemies can be one-hit killed using this skill, even in the Director's Cut Mode and Time Challenge Mode.
Honestly speaking, any player can complete through the Easy Mode or Normal Mode easily though they are not skillful at the initial stage. But only skillful and experienced players can meet the completion of Director's Cut Mode. More accomplished players, who have a further understanding of the game mechanics, can even bring the Time Challenge Mode to an end.
KEYs(🔑)
ACT | Time Challenge Mode / Director's Cut Mode | Normal Mode / Easy Mode |
3-3 | 3 Keys | 2 Keys |
6-1 | 4 Keys | 2 Keys |