Reviewer, Player (181)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
I've started work on The Fifth Element The rta "community" (which is really just one person) keeps track of the PS1 and PC versions separately. Because of this, the official record for this is 2:02:17, however the PC version is faster and from what I can tell, the tricks used in it are possible on PS1 (though I don't guarantee that). The PS1 record can be found here https://www.speedrun.com/the_fifth_element/run/m7q2kv4z PC can be found here https://www.youtube.com/watch?v=K9o11I9YokA I've managed to implement the Leeloo mission 5 oob successfully, however I'm stuck on the Korben one. I can get the clip and some navigation correctly: if you notice there are certain sound cues one can use, i.e. a factory hum shortly after clipping and then loud machinery telling you to start turning left. However, I don't know how far to turn left, and the rta clip has flashing lights appearing at the bottom shortly after which I can never get to appear. I was told to start looking at memory to see if I can get the coordinates. I was possibly able to get the player Z-position at the 2-byte address 1F2FB8, but I'm starting to doubt this as it's not changing in other levels. It's possible the game uses this address for Z-position just for this level, though. X and Y are trickier though as the search doesn't seem to yield anything concrete. Now, I know I'm usually bad at finding addresses, so I would like to see if more tech savvy people can look into this and try to find them. My progress so far can be found here https://tasvideos.org/UserFiles/Info/638008580734190404. Used Bizhawk 2.8 and the rom name "Fifth Element, The (USA).cue" As Feos said in Discord, it would be a shame not to implement this known clip and have the run in a weird grey area of TAS not able to compete with human capabilities.
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.
Editor, Skilled player (1278)
Joined: 1/31/2010
Posts: 327
Location: France
Yeah it wouldn't be surprising that the coordinates are at a different address for each level. If you have no luck finding the coordinates with 2-byte values, you should check 4-byte values too. If you have found the Z-position address, then it is near guaranteed that the X and Y-position addresses are next to it in the RAM.
Reviewer, Player (181)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
AleMastroianni found the xyz coordinates for the game here https://tasvideos.org/UserFiles/Info/638009322498218193 Now we just need to document the level ending coordinates and walk on out of bounds to them
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.