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I started working on a deathless route recently and this is what I've got so far:
[red] Get jump
[orange] Get bounce
[yellow] Get pipe
[green] Get the ruby then spin dash
[light blue] Get squish
[dark blue] Get ruby at bottom of map then sticky
[purple] Get ruby in upper left then middle top. Get ruby bottom left then the one a couple screens above. Finish on ruby near jump.
The main goal of the route is to get dash, spin and sticky for zipping as soon as possible, much like the any% route and I think this route is fairly similar to it. I do think this can be improved a bit. Perhaps missing some of the earlier rubies for later would be better or maybe even the opposite: getting some of the rubies lower down on the map earlier before getting sticky.
I'll start working on a draft now