(Link to video)
Submission Text Full Submission Page
This is second submission for Basic Master of Megaman 2 hack,cui improved his previous run.2812 frame improved
Game objectives:
-Aims for fastest time
-Abuses glitch
cui discover zip in Snake man stage:
jumping off screen,do not land instantly under levitation state
Zip: Gemini:putting the shadow in some places,to make a wall through.
      item 2:levitation
Wily stage 6:just little trick to finish this boss
Comment:
NemoRuby: I think this insane than previous run(ttps://tasvideos.org/7864S).Nothing to say that.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #7992: CUI's NES Rockman 2: Basic Master in 17:35.54
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Posts: 3239
Comparison encode (OLD on the left, NEW on the right): Link to video Comment: There is a death usage in Wily 1. Unless I'm missing something, the comparison seems to indicate that the death usage is slower than without it. Can NemoRuby comment on this? Otherwise, looks all right. It's kind of funny that Mega Man spends so much time floating in the air and/or going through walls. Also, I have no clue how the ending of this TAS even happened.
CUI
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Joined: 1/27/2023
Posts: 22
FractalFusion wrote:
Comparison encode (OLD on the left, NEW on the right): Link to video Comment: There is a death usage in Wily 1. Unless I'm missing something, the comparison seems to indicate that the death usage is slower than without it. Can NemoRuby comment on this? Otherwise, looks all right. It's kind of funny that Mega Man spends so much time floating in the air and/or going through walls. Also, I have no clue how the ending of this TAS even happened.
This is the death of item3, which will restore the consumed energy. As can be seen in wily2, the speed has increased a little, and it is too difficult to hit three energies. This is not perfect, but it is relatively simple
Experienced player (538)
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Posts: 707
This looks more polished and clever this time. There are still some improvements that are possible. Gemini stage for example can be tweaked a bit with different lag manipulation and by optimizing movement a bit. There's a small zip in the speed elevator room at Flame Man stage that helps to gain more frames as well. I have only done some small comparison so far.
CUI
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Shinryuu wrote:
This looks more polished and clever this time. There are still some improvements that are possible. Gemini stage for example can be tweaked a bit with different lag manipulation and by optimizing movement a bit. There's a small zip in the speed elevator room at Flame Man stage that helps to gain more frames as well. I have only done some small comparison so far.
Compared with your video, I found many small improvements. My video looks rough and imperfect. I modified the delay operation in front of the Gemini BOSS gate you said, adding 8 frames. Move while rising
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Yeah, that was my old work from Christmas. I have updated most of the gameplay but I still need to adjust things further. Gemini is around 10 15 frames faster for now + some lag frames less. I am open for cooperation so we can also work on this together. warmCabin might also help us with this run. Here's the userfile, https://tasvideos.org/UserFiles/Info/638106622834197466
CUI
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Joined: 1/27/2023
Posts: 22
Shinryuu wrote:
Yeah, that was my old work from Christmas. I have updated most of the gameplay but I still need to adjust things further. Gemini is around 10 15 frames faster for now + some lag frames less. I am open for cooperation so we can also work on this together. warmCabin might also help us with this run. Here's the userfile, https://tasvideos.org/UserFiles/Info/638106622834197466
That's great. I want to join the cooperation, but my ability is limited and I don't have much experience
Experienced player (538)
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Posts: 707
CUI wrote:
Shinryuu wrote:
Yeah, that was my old work from Christmas. I have updated most of the gameplay but I still need to adjust things further. Gemini is around 10 15 frames faster for now + some lag frames less. I am open for cooperation so we can also work on this together. warmCabin might also help us with this run. Here's the userfile, https://tasvideos.org/UserFiles/Info/638106622834197466
That's great. I want to join the cooperation, but my ability is limited and I don't have much experience
You have great ideas and that is good. I can also optimize hard parts.
CUI
Active player (420)
Joined: 1/27/2023
Posts: 22
Shinryuu wrote:
CUI wrote:
Shinryuu wrote:
Yeah, that was my old work from Christmas. I have updated most of the gameplay but I still need to adjust things further. Gemini is around 10 15 frames faster for now + some lag frames less. I am open for cooperation so we can also work on this together. warmCabin might also help us with this run. Here's the userfile, https://tasvideos.org/UserFiles/Info/638106622834197466
That's great. I want to join the cooperation, but my ability is limited and I don't have much experience
You have great ideas and that is good. I can also optimize hard parts.
I downloaded your user file and found that when using item2. When I reach the top of the screen, enter a left key. When it reaches the end, it will fall automatically 。This is the user filehttps://tasvideos.org/UserFiles/ForUser/CUI
CUI
Active player (420)
Joined: 1/27/2023
Posts: 22
Shinryuu wrote:
CUI wrote:
Shinryuu wrote:
Yeah, that was my old work from Christmas. I have updated most of the gameplay but I still need to adjust things further. Gemini is around 10 15 frames faster for now + some lag frames less. I am open for cooperation so we can also work on this together. warmCabin might also help us with this run. Here's the userfile, https://tasvideos.org/UserFiles/Info/638106622834197466
That's great. I want to join the cooperation, but my ability is limited and I don't have much experience
You have great ideas and that is good. I can also optimize hard parts.
At frame 2400 or so, it should be faster to land directly.. At the place where the shrimp monster appears, my frame drop is particularly serious. I can't control it. I can only modify it a little. I don't know where the problem is https://tasvideos.org/Profile/UserFiles
Experienced player (538)
Joined: 5/12/2005
Posts: 707
CUI wrote:
Shinryuu wrote:
CUI wrote:
Shinryuu wrote:
Yeah, that was my old work from Christmas. I have updated most of the gameplay but I still need to adjust things further. Gemini is around 10 15 frames faster for now + some lag frames less. I am open for cooperation so we can also work on this together. warmCabin might also help us with this run. Here's the userfile, https://tasvideos.org/UserFiles/Info/638106622834197466
That's great. I want to join the cooperation, but my ability is limited and I don't have much experience
You have great ideas and that is good. I can also optimize hard parts.
At frame 2400 or so, it should be faster to land directly.. At the place where the shrimp monster appears, my frame drop is particularly serious. I can't control it. I can only modify it a little. I don't know where the problem is https://tasvideos.org/Profile/UserFiles
It is hard because "underwater lag" advances by every 4 frames and can mess your inputs easily. Also, real lag must be eliminated by using different key pressings at different frames such as pressing left or right at the right time. This is a tedious progress but you can still tame it a bit. EDIT1. I managed to fiddle a bit with underwater lag and real lag so it saves additional 4 frames, https://tasvideos.org/UserFiles/Info/638106872196476149 We can also continue to discuss about this game here, https://tasvideos.org/Forum/Topics/23331
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Location: The dark corners of the TASVideos server
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