Evan0512
He/Him
Joined: 10/18/2017
Posts: 161
Location: San Francisco
I was trying to record a BizHawk movie on the SNES with mouse support. On the SNES9x core, the mouse does nothing, not even in the virtual pad. Some games require the mouse only like the Japanese exclusive game Mario and Wario. In BSNES, I think there is mouse support.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
YoshiRulz
Any
Editor
Joined: 8/30/2020
Posts: 80
Location: Sydney, Australia
This appears to be a limitation of our Snes9x fork, where it doesn't allow the mouse to be plugged into port 1 despite games expecting it to be there. Both the old and new BSNES cores do not have this problem (though in my testing, the old BSNES caused EmuHawk to crash when I was spinning the stick around).
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.