Editor, Expert player (2013)
Joined: 8/25/2013
Posts: 1199
Link to video Figured I'd make a topic on this while I work on a testrun. The GBA version of Breath of Fire features a lot of improvements for speedrunning (with a hit to graphics/sound), including a run button and several version exclusive glitches, the most of important of which is the quicksave bug that lets you overwrite data from one map to another. The WIP above goes up to Wizard and skips the intro/4 bosses using it.
effort on the first draft means less effort on any draft thereafter - some loser
Editor, Expert player (2013)
Joined: 8/25/2013
Posts: 1199
Been making a lot of progress formulating a route, and work on this has progressed from just creating a test run to being a full run instead. I did extensive research into what you can and can't skip based on prior research done with this glitch RTA and came up with a list that'll be the backbone of the route: Can't skip: -The intro (softlocks later). -Between phases (basically parts of the overworld you aren't supposed to reach at different stages of the game, indicated by world map music). -Any party members (softlocks, need all four phase changes). Can skip: -Most of the Goddess Keys (only two are necessary for story flag progression). -First two dungeons. -Most of the events in phase 2 after getting Karn via a series of wrong warps. -SlimeX so long as overworld state is updated (throwing the egg into the castle). -Horntoad/lot of the midgame by getting the Bolster at the very start of phase 3 early. -Most of the Cerl quest by glitching the door open. -Parts/D.Hrt. -Sara fight. In total these skips add up to I want to say about 90 minutes of the game, so the final run should end up about 2 and a half hours.
effort on the first draft means less effort on any draft thereafter - some loser